我正在iOS上的Unity应用生成视频。我正在使用iVidCap,它使用AVFoundation来做到这一点。那方面都很好。本质上,视频是通过使用纹理渲染目标并将帧传递给Obj-C插件来渲染的。
现在我需要为视频添加音频。音频将是在特定时间发生的声音效果,也可能是某些背景声音。正在使用的文件实际上是Unity应用程序内部的资产。我可能会将这些写入手机存储然后生成AVComposition,但我的计划是避免这种情况,并将音频合成为浮点格式缓冲区(从音频剪辑获取音频是浮动格式)。我可能稍后会做一些动态音频效果。
几个小时后,我设法录制音频并播放视频......但它结结巴巴。
目前,我只是在每帧视频的持续时间内生成一个方波,并将其写入AVAssetWriterInput。之后,我将生成我真正想要的音频。 如果我生成一个大样本,我不会得到口吃。如果我用块写它(我更喜欢分配一个大型数组),那么音频块似乎互相夹住:
我似乎无法弄清楚为什么会这样。我很确定我得到的音频缓冲区的时间戳是正确的,但也许我正在做这整个部分不正确。或者我需要一些标志才能让视频同步到音频?我无法看到这是问题,因为我可以在将音频数据提取到wav后在波形编辑器中看到问题。
编写音频的相关代码:
- (id)init
{
self = [super init];
if (self) {
// [snip]
rateDenominator = 44100;
rateMultiplier = rateDenominator / frameRate;
sample_position_ = 0;
audio_fmt_desc_ = nil;
int nchannels = 2;
AudioStreamBasicDescription audioFormat;
bzero(&audioFormat, sizeof(audioFormat));
audioFormat.mSampleRate = 44100;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = nchannels;
int bytes_per_sample = sizeof(float);
audioFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsAlignedHigh;
audioFormat.mBitsPerChannel = bytes_per_sample * 8;
audioFormat.mBytesPerPacket = bytes_per_sample * nchannels;
audioFormat.mBytesPerFrame = bytes_per_sample * nchannels;
CMAudioFormatDescriptionCreate(kCFAllocatorDefault,
&audioFormat,
0,
NULL,
0,
NULL,
NULL,
&audio_fmt_desc_
);
}
return self;
}
-(BOOL) beginRecordingSession {
NSError* error = nil;
isAborted = false;
abortCode = No_Abort;
// Allocate the video writer object.
videoWriter = [[AVAssetWriter alloc] initWithURL:[self getVideoFileURLAndRemoveExisting:
recordingPath] fileType:AVFileTypeMPEG4 error:&error];
if (error) {
NSLog(@"Start recording error: %@", error);
}
//Configure video compression settings.
NSDictionary* videoCompressionProps = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithDouble:1024.0 * 1024.0], AVVideoAverageBitRateKey,
[NSNumber numberWithInt:10],AVVideoMaxKeyFrameIntervalKey,
nil ];
//Configure video settings.
NSDictionary* videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:frameSize.width], AVVideoWidthKey,
[NSNumber numberWithInt:frameSize.height], AVVideoHeightKey,
videoCompressionProps, AVVideoCompressionPropertiesKey,
nil];
// Create the video writer that is used to append video frames to the output video
// stream being written by videoWriter.
videoWriterInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings] retain];
//NSParameterAssert(videoWriterInput);
videoWriterInput.expectsMediaDataInRealTime = YES;
// Configure settings for the pixel buffer adaptor.
NSDictionary* bufferAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:kCVPixelFormatType_32ARGB], kCVPixelBufferPixelFormatTypeKey, nil];
// Create the pixel buffer adaptor, used to convert the incoming video frames and
// append them to videoWriterInput.
avAdaptor = [[AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:videoWriterInput sourcePixelBufferAttributes:bufferAttributes] retain];
[videoWriter addInput:videoWriterInput];
// <pb> Added audio input.
sample_position_ = 0;
AudioChannelLayout acl;
bzero( &acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
NSDictionary* audioOutputSettings = nil;
audioOutputSettings = [NSDictionary dictionaryWithObjectsAndKeys:
[ NSNumber numberWithInt: kAudioFormatMPEG4AAC ], AVFormatIDKey,
[ NSNumber numberWithInt: 2 ], AVNumberOfChannelsKey,
[ NSNumber numberWithFloat: 44100.0 ], AVSampleRateKey,
[ NSNumber numberWithInt: 64000 ], AVEncoderBitRateKey,
[ NSData dataWithBytes: &acl length: sizeof( acl ) ], AVChannelLayoutKey,
nil];
audioWriterInput = [[AVAssetWriterInput
assetWriterInputWithMediaType: AVMediaTypeAudio
outputSettings: audioOutputSettings ] retain];
//audioWriterInput.expectsMediaDataInRealTime = YES;
audioWriterInput.expectsMediaDataInRealTime = NO; // seems to work slightly better
[videoWriter addInput:audioWriterInput];
rateDenominator = 44100;
rateMultiplier = rateDenominator / frameRate;
// Add our video input stream source to the video writer and start it.
[videoWriter startWriting];
[videoWriter startSessionAtSourceTime:CMTimeMake(0, rateDenominator)];
isRecording = true;
return YES;
}
- (int) writeAudioBuffer: (float*) samples sampleCount: (size_t) n channelCount: (size_t) nchans
{
if ( ![self waitForAudioWriterReadiness]) {
NSLog(@"WARNING: writeAudioBuffer dropped frame after wait limit reached.");
return 0;
}
//NSLog(@"writeAudioBuffer");
OSStatus status;
CMBlockBufferRef bbuf = NULL;
CMSampleBufferRef sbuf = NULL;
size_t buflen = n * nchans * sizeof(float);
// Create sample buffer for adding to the audio input.
status = CMBlockBufferCreateWithMemoryBlock(
kCFAllocatorDefault,
samples,
buflen,
kCFAllocatorNull,
NULL,
0,
buflen,
0,
&bbuf);
if (status != noErr) {
NSLog(@"CMBlockBufferCreateWithMemoryBlock error");
return -1;
}
CMTime timestamp = CMTimeMake(sample_position_, 44100);
sample_position_ += n;
status = CMAudioSampleBufferCreateWithPacketDescriptions(kCFAllocatorDefault, bbuf, TRUE, 0, NULL, audio_fmt_desc_, 1, timestamp, NULL, &sbuf);
if (status != noErr) {
NSLog(@"CMSampleBufferCreate error");
return -1;
}
BOOL r = [audioWriterInput appendSampleBuffer:sbuf];
if (!r) {
NSLog(@"appendSampleBuffer error");
}
CFRelease(bbuf);
CFRelease(sbuf);
return 0;
}
有关正在发生的事情的任何想法?
我应该以不同的方式创建/附加样本吗?
是否与AAC压缩有关?如果我尝试使用未压缩的音频(它会抛出),它就不起作用。
据我所知,我正在正确计算PTS。为什么音频通道甚至需要它?视频不应该同步到音频时钟吗?
更新: 我尝试在1024个样本的固定块中提供音频,因为这是AAC压缩器使用的DCT的大小。没有任何区别。
在编写任何视频之前,我已经尝试过一次性推送所有块。不起作用。
我已尝试将CMSampleBufferCreate用于剩余的块,并仅为第一个块使用CMAudioSampleBufferCreateWithPacketDescriptions。没有变化。
我尝试过这些的组合。还是不对。
SOLUTION:
看来:
audioWriterInput.expectsMediaDataInRealTime = YES;
是必不可少的,否则就会混淆思绪。也许这是因为视频是用这个标志设置的。此外,CMBlockBufferCreateWithMemoryBlock
不会复制样本数据,即使您将标记kCMBlockBufferAlwaysCopyDataFlag
传递给它。
因此,可以使用此方法创建缓冲区,然后使用CMBlockBufferCreateContiguous
进行复制,以确保获得带有音频数据副本的块缓冲区。否则它将引用你最初传入的内存,事情就会搞砸了。
答案 0 :(得分:2)
看起来没问题,虽然我会使用CMBlockBufferCreateWithMemoryBlock
,因为它会复制样本。您的代码是否正常,因为不知道audioWriterInput何时完成了它们?
不应kAudioFormatFlagIsAlignedHigh
为kAudioFormatFlagIsPacked
?
答案 1 :(得分:0)
CMAudioSampleBufferCreateWithPacketDescriptions(kCFAllocatorDefault,bbuf,TRUE,0,NULL,audio_fmt_desc_,1,timestamp,NULL,&amp; sbuf); 应该 CMAudioSampleBufferCreateWithPacketDescriptions(kCFAllocatorDefault,bbuf,TRUE,0,NULL,audio_fmt_desc_,n,timestamp,NULL,&amp; sbuf);我做到了。