我正在尝试将地板水平放置,但它是直立的。我的代码出了什么问题?也许相机旋转关闭?我正在使用three.js r52。
camera = new THREE.PerspectiveCamera
(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.x = -500;
camera.position.z = 0;
scene = new THREE.Scene();
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
var floorMaterial = new THREE.MeshBasicMaterial( {color:0x448844} );
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
scene.add(floor);
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 1000;
controls.lookSpeed = 0.0;
controls.lookVertical = true;
答案 0 :(得分:5)
您的代码很好,但您必须添加此代码才能将其旋转90度。看看这个:http://cssdeck.com/labs/threejsrotation/0(第18行:floor.rotation.x = -Math.PI / 2;
)
旋转只是THREE.Vector3
,就像位置一样。