Three.js - 错误的轴或相机旋转

时间:2012-10-16 05:18:55

标签: javascript three.js

我正在尝试将地板水平放置,但它是直立的。我的代码出了什么问题?也许相机旋转关闭?我正在使用three.js r52。

    camera = new THREE.PerspectiveCamera                                                                                            
        (45, window.innerWidth / window.innerHeight, 1, 10000);                                                                     
    camera.position.x = -500;                                                                                                       
    camera.position.z = 0;                                                                                                          

    scene = new THREE.Scene();

    var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);                                                                  
    var floorMaterial = new THREE.MeshBasicMaterial( {color:0x448844} );                                                            
    var floor = new THREE.Mesh(floorGeometry, floorMaterial);                                                                       

    scene.add(floor);

    controls = new THREE.FirstPersonControls(camera);                                                                             
    controls.movementSpeed = 1000;                                                                                                
    controls.lookSpeed = 0.0;                                                                                                     
    controls.lookVertical = true; 

upright PlaneGeometry

1 个答案:

答案 0 :(得分:5)

您的代码很好,但您必须添加此代码才能将其旋转90度。看看这个:http://cssdeck.com/labs/threejsrotation/0(第18行:floor.rotation.x = -Math.PI / 2;

旋转只是THREE.Vector3,就像位置一样。