我在改变控制台尺寸方面遇到了问题。这是我的代码:
BOOL setConsole(int x, int y)
{
hStdin = GetStdHandle(STD_INPUT_HANDLE);
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdin == INVALID_HANDLE_VALUE ||
hStdout == INVALID_HANDLE_VALUE)
{
MessageBox(NULL, TEXT("GetStdHandle"),
TEXT("Console Error"), MB_OK);
return false;
}
SMALL_RECT windowSize = {0, 0, x-1, y-1};
// Change the console window size:
SetConsoleWindowInfo(hStdout, TRUE, &windowSize);
COORD c = { x, y};
//Change the internal buffer size:
SetConsoleScreenBufferSize(hStdout, c);
SetConsoleDisplayMode(hStdout,CONSOLE_FULLSCREEN_MODE, &c);
return true;
}
当我尝试放大控制台时,它工作得很好。当一个参数小于前一个参数时,没有任何反应。有什么问题?
@edit:经过一些测试我注意到,如果我一次更改一个参数,则可以调整大小(缩小)。示例(假设控制台为100x100)
setConsole(90,90); //dosen't work.
setConsole(90,100);
setConsole(90,90); // works perfectly
为什么?!
答案 0 :(得分:5)
SetConsoleScreenBufferSize
更改控制台内部缓冲区的大小。
更改它对控制台窗口范围没有影响。
如果您需要对控制台(缓冲区)的可见部分产生影响,请调用SetConsoleWindowInfo
。
窗口缓冲区不能小于内部缓冲区,减小窗口缓冲区也会减少内部缓冲区, 但不是相反。
如果你在COORDS中调用SetConsoleScreenBufferSize
非法值(例如身高/宽度太少),那么你会得到一个
错误,通常是87 'invalid argument'.
试试这段代码:
#include <iostream>
#include <windows.h>
using namespace std;
void SetWindow(int Width, int Height)
{
_COORD coord;
coord.X = Width;
coord.Y = Height;
_SMALL_RECT Rect;
Rect.Top = 0;
Rect.Left = 0;
Rect.Bottom = Height - 1;
Rect.Right = Width - 1;
HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); // Get Handle
SetConsoleScreenBufferSize(Handle, coord); // Set Buffer Size
SetConsoleWindowInfo(Handle, TRUE, &Rect); // Set Window Size
}
int main(void)
{
SetWindow(80,40);
int dx=1,i=5,l=0;
while(l<5)
{
i=i+dx;
if( (i<1) || (i>10)){ dx=-dx; l++;}
SetWindow(10*i,5*i);
Sleep(100);
}
cout<<" \nPress any key to continue\n";
cin.ignore();
cin.get();
return 0;
}
答案 1 :(得分:1)
晚会......
就MSDN和一些测试而言,屏幕缓冲区的设置不能小于窗口的范围,或者窗口的范围要大于屏幕缓冲区。
一个hack是在更改缓冲区大小之前将窗口缩小到最小值:
static void
set_console_size(HANDLE screen_buffer, SHORT width, SHORT height)
{
assert(screen_buffer != NULL);
assert(width > 0);
assert(height > 0);
COORD const size = { width, height };
BOOL success;
SMALL_RECT const minimal_window = { 0, 0, 1, 1 };
success = SetConsoleWindowInfo(screen_buffer, TRUE, &minimal_window);
CHECK(success);
success = SetConsoleScreenBufferSize(screen_buffer, size);
CHECK(success);
SMALL_RECT const window = { 0, 0, size.X - 1, size.Y - 1 };
success = SetConsoleWindowInfo(screen_buffer, TRUE, &window);
CHECK(success);
}
答案 2 :(得分:0)
试试这段代码:
system("mode 650");
答案 3 :(得分:0)
我在12月15日修改了'Software_Designer'提供的代码,并创建了一个命令行实用程序来设置控制台大小和滚动缓冲区。
我使用DEV C ++(http://www.bloodshed.net/devcpp.html)编译它。
https://sourceforge.net/projects/wa2l-wintools/中包含可执行文件。我希望这会有所帮助。
/*
* consolesize.cpp - set console size and buffer dimensions
*
* [00] 02.07.2016 CWa Initial Version
*
* inspired by: http://stackoverflow.com/questions/12900713/reducing-console-size
*
*/
#include <iostream>
#include <windows.h>
using namespace std;
// SetWindow(Width,Height,WidthBuffer,HeightBuffer) -- set console size and buffer dimensions
//
void SetWindow(int Width, int Height, int WidthBuffer, int HeightBuffer) {
_COORD coord;
coord.X = WidthBuffer;
coord.Y = HeightBuffer;
_SMALL_RECT Rect;
Rect.Top = 0;
Rect.Left = 0;
Rect.Bottom = Height - 1;
Rect.Right = Width - 1;
HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); // Get Handle
SetConsoleScreenBufferSize(Handle, coord); // Set Buffer Size
SetConsoleWindowInfo(Handle, TRUE, &Rect); // Set Window Size
} // SetWindow
// main(Width,Height,WidthBuffer,HeightBuffer) -- main
//
int main(int argc, char *argv[]) {
int width = 80;
int height = 25;
int wbuffer = width + 200;
int hbuffer = height + 1000;
if ( argc == 5 ){
width = atoi(argv[1]);
height = atoi(argv[2]);
wbuffer = atoi(argv[3]);
hbuffer = atoi(argv[4]);
} else if ( argc > 1 ) {
cout << "Usage: " << argv[0] << " [ width height bufferwidth bufferheight ]" << endl << endl;
cout << " Where" << endl;
cout << " width console width" << endl;
cout << " height console height" << endl;
cout << " bufferwidth scroll buffer width" << endl;
cout << " bufferheight scroll buffer height" << endl;
return 4;
}
SetWindow(width,height,wbuffer,hbuffer);
return 0;
}