我有一个结构
typedef struct foo {
int lengthOfArray1;
int lengthOfArray2;
int* array1;
int* array2;
} foo;
我需要为整个结构及其数组的内容分配足够的内存。假设每个数组的长度为5 ......
foo* bar = (foo*)malloc(sizeof(foo) + (sizeof(int) * 5) + (sizeof(int) * 5));
我现在必须将array1和array2指向该分配缓冲区中的正确位置:
bar->array1 = (int*)(&bar->lengthOfArray2 + sizeof(int));
bar->array2 = (int*)(bar->array1 + lengthOfArray2);
这是对的吗?
编辑#1
只是为了解决任何困惑:我试图将内存保留在一个块中,而不是三个。
编辑#2
我无法使用C99,因为MSVC 2010编译器不支持它(http://stackoverflow.com/questions/6688895/does-microsoft-visual-studio-2010-supports-c99)。
答案 0 :(得分:4)
您必须分配结构的大小。然后,您必须分配具有各自大小的整数数组。
foo* bar = malloc(sizeof(foo));
/* somewhere in here the array lengths are set then... */
bar->array1 = malloc(sizeof(int) * bar->lengthOfArray1);
bar->array2 = malloc(sizeof(int) * bar->lengthOfArray2);
答案 1 :(得分:3)
遵循OP的方法,这应该做的工作:
/* Defining these types allows to change the types without having the need to modify the code. */
typedef int Foo_ArrayElement1_t;
typedef int Foo_ArrayElement2_t;
typedef struct Foo_s {
size_t lengthOfArray1; /* 'size_t' is the type of choice for array/memory dimensions. */
size_t lengthOfArray2;
Foo_ArrayElement1_t * array1;
Foo_ArrayElement2_t * array2;
} Foo_t;
/*
* Allocates memory to hold a structure of type Foo_t including size for
* 's1' elements referenced by 'array1' and 's2' elements by 'array2'.
* The arrays' elements are set to 0.
*
* Returns a pointer to the freshly allocated memory or NULL if the memory could not
* be allocated.
*/
Foo_t * Foo_CreateAndInit(size_t s1, size_t s2)
{
/* At once allocate all 'Foo_t' (including the memory Foo_t's array pointers shall point to). */
Foo_t * pfoo = calloc(1,
sizeof(*pfoo) +
s1 * sizeof(*(pfoo->array1) +
s2 * sizeof(*(pfoo->array2)));
if (pfoo)
{
pfoo->lengthOfArray1 = s1;
pfoo->lengthOfArray2 = s2;
/* The first array starts right after foo. */
pfoo->array1 = (Foo_ArrayElement1_t *) (pfoo + 1);
/* The second array starts right after s1 elements of where the first array starts. */
pfoo->array2 = (Foo_ArrayElement2_t *) (pfoo->array1 + s1); /* That casting here is not
necessaryas long as 'Foo_t.array1' and 'Foo_t.array2' point to the same type but makes
the code work even if those types were changed to be different. */
}
return pfoo;
}
...
Foo_t * foo = Foo_CreateAndInit(5, 5);
答案 2 :(得分:1)
有一点额外的记忆(仅适用于C99):
#include <stdio.h>
#include <stdlib.h>
typedef struct foo {
int lengthOfArray1;
int lengthOfArray2;
int *array1;
int *array2;
int array[];
} foo;
int main(void)
{
foo *bar = malloc(sizeof(foo) + (sizeof(int) * 10));
bar->array1 = &bar->array[0];
bar->array2 = &bar->array[5]; /* 5 or lengthOfArray1 */
return 0;
}