如何在iOS中绘制纹理按钮?

时间:2012-10-04 13:06:48

标签: ios opengl-es uibutton core-graphics textures

我想在iOS应用中绘制纹理按钮。我不会使用Photoshop而不是CoreGraphics因为我想要一个适用于不同大小的按钮的通用解决方案。它的基本原理是什么?我需要什么技术?

我的第一步是将UIButton子类化,但是如何添加ie斜角效果呢?

1 个答案:

答案 0 :(得分:3)

最好的方法是将按钮类子类化(您的新类必须从UIButton继承)。通过这样做,您可以为您的按钮提供一些自定义的详细信息..下面是一个示例..

//interface of custom button class
 @interface myButton : UIButton
    {
        int orderNo;

        CAGradientLayer *gradientLayer;
        CALayer *wrapperLayer;
        CGColorRef _borderColor;

    }
    @property (assign) int orderNo;
    @property (nonatomic) CGColorRef _borderColor;
    @property (nonatomic, retain) CALayer *wrapperLayer;
    @property (nonatomic, retain) CAGradientLayer *gradientLayer;

    - (void)setBorderColor:(CGColorRef)color;
    - (void)setCornerRadius:(float)radius;

实施..

#import "Button.h"

@implementation Button
@synthesize orderNo,wrapperLayer,_borderColor,gradientLayer;

- (id)initWithFrame:(CGRect)frame
{if ((self = [super initWithFrame:frame])) {
    CGFloat radius = self.bounds.size.width / 2;
    CGFloat borderWidth = self.bounds.size.width / 10;

    self.layer.backgroundColor = [[UIColor blackColor] CGColor];
    self.layer.borderColor = [[UIColor whiteColor] CGColor];
    self.layer.borderWidth = borderWidth;
    self.layer.cornerRadius = radius;

    if ([self.layer respondsToSelector:@selector(setShadowOffset:)])
        self.layer.shadowOffset = CGSizeMake(0.25, 0.25);

    if ([self.layer respondsToSelector:@selector(setShadowColor:)])
        self.layer.shadowColor = [[UIColor blackColor] CGColor];

    if ([self.layer respondsToSelector:@selector(setShadowRadius:)])
        self.layer.shadowRadius = borderWidth;

    if ([self.layer respondsToSelector:@selector(setShadowOpacity:)])
        self.layer.shadowOpacity = 0.75;

    [self setNeedsDisplay];
}
    return self;
}
- (void)drawRect:(CGRect)rect {
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetShouldAntialias(ctx, true);

    CGFloat xsize = self.bounds.size.width / 6;
    CGFloat borderWidth = self.bounds.size.width / 10;

    CGContextSaveGState(ctx);

    CGContextSetLineCap(ctx, kCGLineCapRound);
    CGContextSetLineWidth(ctx, borderWidth);
    CGContextSetStrokeColorWithColor(ctx, [[UIColor whiteColor] CGColor]);

    CGFloat width = self.bounds.size.width;
    CGPoint start1 = CGPointMake(width / 2 - xsize, width / 2 - xsize);
    CGPoint end1 = CGPointMake(width / 2 + xsize, width / 2 + xsize);
    CGPoint start2 = CGPointMake(width / 2 + xsize, width / 2 - xsize);
    CGPoint end2 = CGPointMake(width / 2 - xsize, width / 2 + xsize);

    CGContextBeginPath(ctx);
    CGContextMoveToPoint(ctx, start1.x, start1.y);
    CGContextAddLineToPoint(ctx, end1.x, end1.y);
    CGContextStrokePath(ctx);

    CGContextBeginPath(ctx);
    CGContextMoveToPoint(ctx, start2.x, start2.y);
    CGContextAddLineToPoint(ctx, end2.x, end2.y);
    CGContextStrokePath(ctx);

    CGContextRestoreGState(ctx);
}
- (void)setBorderColor:(CGColorRef)color
{
    [[self layer] setBorderColor:color];
    [[self layer] setNeedsDisplay];
}

- (void)setCornerRadius:(float)radius
{
    [[self layer] setCornerRadius:radius];
    // and get the wrapper for the gradient layer too
    [wrapperLayer setCornerRadius:radius];
}

@end