捕获按键C ++

时间:2012-09-30 03:04:03

标签: c++ for-loop while-loop keypress

我正在使用一个简单的循环来捕获用户按键;

while (1)
{
    for(i = 8; i <= 190; i++)
    {
       if (GetAsyncKeyState(i) == -32767){
         //Do stuff
       }
    }
}

当用户按下某个键时会“做东西”,但很明显,因为它无限循环,而且我是C ++的新手,它占用了100%的CPU,这对于简单的输入来说并不好。

我做错了什么?我已经尝试过Sleep()函数(如果我把它放在'for循环'中它会错过按键,如果我把它放在'while循环'中它根本不会降低CPU,afaik)

我怎样才能使它按下同样的按键,但使用的CPU几乎没有那么多;我错过了一招吗?我敢肯定,大多数程序都会抓住按键,你看不到所有程序都使用100%!

非常感谢。

3 个答案:

答案 0 :(得分:2)

请查看以下链接,该链接说明正确使用GetAsyncKeyState()和示例代码。 http://www.mpgh.net/forum/31-c-c-programming/120656-proper-use-getasynckeystate.html

希望此链接可以帮助您解决问题

<强>编辑: GetAsyncKeyState()函数并不适合您要执行的操作。

它所做的只是检查键盘上按键的实际,当前纳秒位置。这样做几乎总是不正确的。

相反,请使用正确的输入功能读取控制台输入。请在下面找到示例代码。

#include <stdio.h>
#include <windows.h>

int main()
{
    DWORD        mode;          /* Preserved console mode */
    INPUT_RECORD event;         /* Input event */
    BOOL         done = FALSE;  /* Program termination flag */
    unsigned int counter = 0;   /* The number of times 'Esc' is pressed */

    /* Don't use binary for text files, OK?  ;-) */
    FILE* myfile = fopen( "example.txt", "w" );

    /* Get the console input handle */
    HANDLE hstdin = GetStdHandle( STD_INPUT_HANDLE );

    /* Preserve the original console mode */
    GetConsoleMode( hstdin, &mode );

    /* Set to no line-buffering, no echo, no special-key-processing */
    SetConsoleMode( hstdin, 0 );

    /* Give the user instructions */
    printf(
        "Press Escape as many times as you like.\n"
        "Press anything else to quit.\n\n"
        );

    while (!done)
    {
        if (WaitForSingleObject( hstdin, 0 ) == WAIT_OBJECT_0)  /* if kbhit */
        {
            DWORD count;  /* ignored */

            /* Get the input event */
            ReadConsoleInput( hstdin, &event, 1, &count );

            /* Only respond to key release events */
            if ((event.EventType == KEY_EVENT)
            &&  !event.Event.KeyEvent.bKeyDown)
                switch (event.Event.KeyEvent.wVirtualKeyCode)
                {
                    case VK_ESCAPE:
                        counter++;
                        fprintf( myfile, "Escape: %d\n", counter );
                        printf( "Button pressed!\n" );
                        break;
                    default:
                        done = TRUE;
                }
        }
    }

    /* All done! */
    printf( "You pressed the Escape key %d times\n", counter );
    fclose( myfile );
    SetConsoleMode( hstdin, mode );
    return 0;
}

答案 1 :(得分:2)

将无限循环放在工作线程中,并在每次迭代时让它睡眠一段合理的间隔。 C ++ 11使这很容易:

#include <thread>
#include <chrono>

std::chrono::milliseconds THREAD_WAIT = 50;

int keypress = -1;

void GetKeyPress()
{
   while (1)
   {
       for(i = 8; i <= 190; i++)
       {
          int k = GetAsyncKeyState(i);
          if (/*whatever condition needs to be satisfied*/)
              keypress = k;
       }
       if (keypress != -1) break; //Use this only if you have td.join() below
       std::this_thread::sleep_for(THREAD_WAIT);
   }
}

int main(void)
{
   ...

   std::thread td( GetKeyPress );
   td.join(); //If you want to block until the user presses a key, otherwise remove.

   //If no join(), do the rest of your program, checking in on keypress when need be

   return 0;
}

答案 2 :(得分:0)

您可以使用

while (!kbhit());

这可能会有所帮助。