重绘一个argb BufferedImage

时间:2012-09-23 13:31:41

标签: java bufferedimage

在我的applet中,我使用了不同的BufferedImage并将它们用作屏幕部分。每个屏幕部分只有在内容需要更改时才会重新绘制。

这是抽象的ScreenPart类:

public abstract class ScreenPart extends BufferedImage{
    Graphics2D g;

    private BufferedImage buffer = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);

    public ScreenPart(int width, int height) {
        super(width, height, BufferedImage.TYPE_INT_ARGB);
        g = createGraphics();
        repaint();
    }

    public abstract void paint(Graphics2D g);

    public void repaint(){
        g.drawImage(buffer, 0, 0, null);
        paint(g);
    }
}

但是缓冲区不起作用,因为缓冲区也是透明的。当我将缓冲区的BufferedImage类型从ARGB更改为RGB但它也显示黑色背景时,它将起作用。所以我的问题是:如何用缓冲区正确地重新绘制这个BufferedImage

1 个答案:

答案 0 :(得分:0)

已经找到了解决方案:

public void repaint() {
    g.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR));
    g.fillRect(0,0, getWidth(), getHeight());
    g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER));
    paint(g);
}

这不会使用其他BufferedImage