我正在寻找如何替换fabric.js调整大小并使用自定义图像旋转矩形的示例....有人这样做过吗?
感谢。
答案 0 :(得分:9)
您可以通过覆盖原型来实现:
var topLeftImage = new Image();
topLeftImage.src = 'images/tl.png';
var topRightImage = new Image();
topRightImage.src = 'images/tr.png';
var bottomRightImage = new Image();
bottomRightImage.src = 'images/br.png';
//Warning I modified some other things here as well, please copy this from the sources and modify it then
fabric.Object.prototype.drawCorners = function(ctx) {
if (!this.hasControls) return;
var size = this.cornersize,
size2 = size / 2,
strokeWidth2 = this.strokeWidth / 2,
left = -(this.width / 2),
top = -(this.height / 2),
_left,
_top,
sizeX = size / this.scaleX,
sizeY = size / this.scaleY,
paddingX = this.padding / this.scaleX,
paddingY = this.padding / this.scaleY,
scaleOffsetY = size2 / this.scaleY,
scaleOffsetX = size2 / this.scaleX,
scaleOffsetSizeX = (size2 - size) / this.scaleX,
scaleOffsetSizeY = (size2 - size) / this.scaleY,
height = this.height,
width = this.width;
ctx.save();
ctx.lineWidth = 1 / Math.max(this.scaleX, this.scaleY);
ctx.globalAlpha = 1; //this.isMoving ? this.borderOpacityWhenMoving : 1;
ctx.strokeStyle = ctx.fillStyle = '#333333';
// top-left
_left = left - scaleOffsetX - strokeWidth2 - paddingX;
_top = top - scaleOffsetY - strokeWidth2 - paddingY;
ctx.clearRect(_left, _top, sizeX, sizeY);
ctx.drawImage(topLeftImage, _left, _top, sizeX, sizeY);
// top-right
_left = left + width - scaleOffsetX + strokeWidth2 + paddingX;
_top = top - scaleOffsetY - strokeWidth2 - paddingY;
ctx.clearRect(_left, _top, sizeX, sizeY);
ctx.drawImage(topRightImage, _left, _top, sizeX, sizeY);
// bottom-left
_left = left - scaleOffsetX - strokeWidth2 - paddingX;
_top = top + height + scaleOffsetSizeY + strokeWidth2 + paddingY;
ctx.clearRect(_left, _top, sizeX, sizeY);
ctx.strokeRect(_left, _top, sizeX, sizeY);
// bottom-right
_left = left + width + scaleOffsetSizeX + strokeWidth2 + paddingX;
_top = top + height + scaleOffsetSizeY + strokeWidth2 + paddingY;
ctx.clearRect(_left, _top, sizeX, sizeY);
ctx.drawImage(bottomRightImage, _left, _top, sizeX, sizeY);
ctx.restore();
return this;
};