我正在开发支持playerduel框架的应用程序。其中两名球员可以互相比赛。人可以向另一个人发送挑战。 我按照以下文档。 https://docs.urbanairship.com/display/DOCS/Getting+Started%3A+iOS%3A+Push
我可以从命令行发送通知(用于测试),如上文所述。但是当我玩游戏时。当某人向另一人发送挑战时,Playerdual无法发送通知。
appdelegate代码: -
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//Init Airship launch options
NSMutableDictionary *takeOffOptions = [[[NSMutableDictionary alloc] init] autorelease];
[takeOffOptions setValue:launchOptions forKey:UAirshipTakeOffOptionsLaunchOptionsKey];
// Create Airship singleton that's used to talk to Urban Airship servers.
// Please populate AirshipConfig.plist with your info from http://go.urbanairship.com
[UAirship takeOff:takeOffOptions];
// Register for notifications
[[UAPush shared]registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge |
UIRemoteNotificationTypeSound |
UIRemoteNotificationTypeAlert)];
// Override point for customization after application launch.
self.appStarted = YES;
UIImage *bgImage= [UIImage imageNamed:@"default.png"];
[PlayerDuel initializeWithGameKey:@"gamekey" andBackground:bgImage
andDelegate:[navigationController.viewControllers objectAtIndex:0] andOrientation:UIInterfaceOrientationPortrait];
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSLog(@"deviceToken:- %@",deviceToken);
// Updates the device token and registers the token with UA
[[UAPush shared] registerDeviceToken:deviceToken];
[PlayerDuel registerDeviceToken:deviceToken];
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
for (id key in userInfo) {
NSLog(@"key: %@, value: %@", key, [userInfo objectForKey:key]);
}
NSLog(@"remote notification: %@",[userInfo description]);
NSDictionary *apsInfo = [userInfo objectForKey:@"aps"];
NSString *alert = [apsInfo objectForKey:@"alert"];
NSLog(@"Received Push Alert: %@", alert);
NSString *sound = [apsInfo objectForKey:@"sound"];
NSLog(@"Received Push Sound: %@", sound);
NSString *itemName = @"my app";
NSString *messageTitle = [apsInfo objectForKey:@"alert"];
UIApplicationState state = [application applicationState];
if (state == UIApplicationStateActive){
AudioServicesPlaySystemSound(1007);
[self _showAlert:messageTitle withTitle:itemName];
}
else{
UIViewController *viewController = navigationController.visibleViewController;
// NSLog(@"Controller Name:- %@",viewController);
[viewController.view reloadInputViews];
[viewController playerDuelStartGame:nil];
}
NSString *badge = [apsInfo objectForKey:@"badge"];
NSLog(@"Received Push Badge: %@", badge);
}
答案 0 :(得分:2)
如果推送通知直接通过Urban Airship而不是通过PlayerDuel工作,那么您可能没有在PlayerDuel的开发者网站中指定正确的城市飞艇细节。确保在PlayerDuel的网站上放置Urban Airship的Master Secret而不是App Secret。
答案 1 :(得分:0)
我使用App Secrete作为Urban Airship Key :.这是错的。当我将其值更改为App Key时。它工作正常。