我正在使用KinectJS根据鼠标移动绘制线条。当用户按住鼠标按钮时,我希望它成为该行的“开始”点,当用户释放时,它将是该行的“结束”,但是当他们按住鼠标时我想要能够在鼠标移动时动态重绘线条。这可能吗?
答案 0 :(得分:13)
是的,它可能。
基本上,您必须在onMouseMove事件期间重绘图层。您需要一个标志来控制线路何时移动。
当脚本初始化时,此标志应为false。
在onMouseDown,行开始应该接收当前鼠标坐标并将标志设置为true。
在onMouseMouve上,如果标志为true,则应更新行尾以接收当前鼠标坐标。
在onMouseUp上,标志应设置为false。
请参阅以下示例:
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
canvas {
border: 1px solid #9C9898;
}
</style>
<script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.0.1.js"></script>
<script>
window.onload = function() {
layer = new Kinetic.Layer();
stage = new Kinetic.Stage({
container: "container",
width: 320,
height: 320
});
background = new Kinetic.Rect({
x: 0,
y: 0,
width: stage.getWidth(),
height: stage.getHeight(),
fill: "white"
});
line = new Kinetic.Line({
points: [0, 0, 50, 50],
stroke: "red"
});
layer.add(background);
layer.add(line);
stage.add(layer);
moving = false;
stage.on("mousedown", function(){
if (moving){
moving = false;layer.draw();
} else {
var mousePos = stage.getMousePosition();
//start point and end point are the same
line.getPoints()[0].x = mousePos.x;
line.getPoints()[0].y = mousePos.y;
line.getPoints()[1].x = mousePos.x;
line.getPoints()[1].y = mousePos.y;
moving = true;
layer.drawScene();
}
});
stage.on("mousemove", function(){
if (moving) {
var mousePos = stage.getMousePosition();
var x = mousePos.x;
var y = mousePos.y;
line.getPoints()[1].x = mousePos.x;
line.getPoints()[1].y = mousePos.y;
moving = true;
layer.drawScene();
}
});
stage.on("mouseup", function(){
moving = false;
});
};
</script>
</head>
<body>
<div id="container" ></div>
</body>
</html>