KineticJS - 用鼠标绘制线条

时间:2012-09-07 04:00:15

标签: javascript kineticjs

我正在使用KinectJS根据鼠标移动绘制线条。当用户按住鼠标按钮时,我希望它成为该行的“开始”点,当用户释放时,它将是该行的“结束”,但是当他们按住鼠标时我想要能够在鼠标移动时动态重绘线条。这可能吗?

1 个答案:

答案 0 :(得分:13)

是的,它可能。

基本上,您必须在onMouseMove事件期间重绘图层。您需要一个标志来控制线路何时移动。

当脚本初始化时,此标志应为false。

在onMouseDown,行开始应该接收当前鼠标坐标并将标志设置为true。

在onMouseMouve上,如果标志为true,则应更新行尾以接收当前鼠标坐标。

在onMouseUp上,标志应设置为false。

请参阅以下示例:

<!DOCTYPE HTML>
<html>
    <head>
        <style>
            body {
                margin: 0px;
                padding: 0px;
            }
            canvas {
                border: 1px solid #9C9898;
            }
        </style>
        <script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.0.1.js"></script>
        <script>
            window.onload = function() {
                layer = new Kinetic.Layer();
                stage = new Kinetic.Stage({
                    container: "container",
                    width: 320,
                    height: 320
                });

                background = new Kinetic.Rect({
                    x: 0, 
                    y: 0, 
                    width: stage.getWidth(),
                    height: stage.getHeight(),
                    fill: "white"
                });

                line = new Kinetic.Line({
                    points: [0, 0, 50, 50],
                    stroke: "red"
                });

                layer.add(background);
                layer.add(line);
                stage.add(layer);

                moving = false;

                stage.on("mousedown", function(){
                    if (moving){
                        moving = false;layer.draw();
                    } else {
                        var mousePos = stage.getMousePosition();
                        //start point and end point are the same
                        line.getPoints()[0].x = mousePos.x;
                        line.getPoints()[0].y = mousePos.y;
                        line.getPoints()[1].x = mousePos.x;
                        line.getPoints()[1].y = mousePos.y;

                        moving = true;    
                        layer.drawScene();            
                    }

                });

                stage.on("mousemove", function(){
                    if (moving) {
                        var mousePos = stage.getMousePosition();
                        var x = mousePos.x;
                        var y = mousePos.y;
                        line.getPoints()[1].x = mousePos.x;
                        line.getPoints()[1].y = mousePos.y;
                        moving = true;
                        layer.drawScene();
                    }
                });

                stage.on("mouseup", function(){
                    moving = false; 
                });

            };
        </script>
    </head>
    <body>
        <div id="container" ></div>
    </body>
</html>