有人可以解释如何在WinRT应用中检测简单的触摸手势吗?我尝试使用GestureRecognizer
类,但它不起作用:
public MainPage()
{
this.InitializeComponent();
Windows.UI.Input.GestureRecognizer gr = new Windows.UI.Input.GestureRecognizer();
gr.CrossSliding += gr_CrossSliding;
gr.Dragging += gr_Dragging;
gr.Holding += gr_Holding;
gr.ManipulationCompleted += gr_ManipulationCompleted;
gr.ManipulationInertiaStarting += gr_ManipulationInertiaStarting;
gr.ManipulationStarted += gr_ManipulationStarted;
gr.ManipulationUpdated += gr_ManipulationUpdated;
gr.RightTapped += gr_RightTapped;
gr.Tapped += gr_Tapped;
gr.GestureSettings = Windows.UI.Input.GestureSettings.ManipulationRotate | Windows.UI.Input.GestureSettings.ManipulationTranslateX | Windows.UI.Input.GestureSettings.ManipulationTranslateY |
Windows.UI.Input.GestureSettings.ManipulationScale | Windows.UI.Input.GestureSettings.ManipulationRotateInertia | Windows.UI.Input.GestureSettings.ManipulationScaleInertia |
Windows.UI.Input.GestureSettings.ManipulationTranslateInertia | Windows.UI.Input.GestureSettings.Tap;
}
void gr_Tapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.TappedEventArgs args)
{
Debug.WriteLine("gr_Tapped");
}
void gr_RightTapped(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.RightTappedEventArgs args)
{
Debug.WriteLine("gr_RightTapped");
}
void gr_Holding(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.HoldingEventArgs args)
{
Debug.WriteLine("gr_Holding");
}
void gr_Dragging(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.DraggingEventArgs args)
{
Debug.WriteLine("gr_Dragging");
}
void gr_CrossSliding(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.CrossSlidingEventArgs args)
{
Debug.WriteLine("gr_CrossSliding");
}
void gr_ManipulationUpdated(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationUpdatedEventArgs args)
{
Debug.WriteLine("gr_ManipulationUpdated");
}
void gr_ManipulationStarted(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationStartedEventArgs args)
{
Debug.WriteLine("gr_ManipulationStarted");
}
void gr_ManipulationCompleted(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationCompletedEventArgs args)
{
Debug.WriteLine("gr_ManipulationCompleted");
}
void gr_ManipulationInertiaStarting(Windows.UI.Input.GestureRecognizer sender, Windows.UI.Input.ManipulationInertiaStartingEventArgs args)
{
Debug.WriteLine("gr_ManipulationInertiaStarting");
}
答案 0 :(得分:37)
如果您注意到MainPage类有自己的操作事件,您可以使用它而无需创建单独的GestureRecognizer
。您可以将this.ManipulationMode
设置为ManipulationModes.All
来启用它。这样,您就可以查看主页Tapped
,RightTapped
,ManipulationStarting
,ManipulationStarted
,ManipulationDelta
和ManipulationCompleted
事件的回复。
根据此Blog和此MSDN Forum Posting使GestureRecongnizer工作,您需要处理MainPage的PointerMoved
,PointerReleased
和PointerPressed
这样的事件。
Windows.UI.Input.GestureRecognizer gr = new Windows.UI.Input.GestureRecognizer();
public MainPage()
{
this.InitializeComponent();
this.PointerPressed += MainPage_PointerPressed;
this.PointerMoved += MainPage_PointerMoved;
this.PointerReleased += MainPage_PointerReleased;
gr.CrossSliding += gr_CrossSliding;
gr.Dragging += gr_Dragging;
gr.Holding += gr_Holding;
gr.ManipulationCompleted += gr_ManipulationCompleted;
gr.ManipulationInertiaStarting += gr_ManipulationInertiaStarting;
gr.ManipulationStarted += gr_ManipulationStarted;
gr.ManipulationUpdated += gr_ManipulationUpdated;
gr.RightTapped += gr_RightTapped;
gr.Tapped += gr_Tapped;
gr.GestureSettings = Windows.UI.Input.GestureSettings.ManipulationRotate | Windows.UI.Input.GestureSettings.ManipulationTranslateX | Windows.UI.Input.GestureSettings.ManipulationTranslateY |
Windows.UI.Input.GestureSettings.ManipulationScale | Windows.UI.Input.GestureSettings.ManipulationRotateInertia | Windows.UI.Input.GestureSettings.ManipulationScaleInertia |
Windows.UI.Input.GestureSettings.ManipulationTranslateInertia | Windows.UI.Input.GestureSettings.Tap;
}
void MainPage_PointerReleased(object sender, PointerRoutedEventArgs e)
{
var ps = e.GetIntermediatePoints(null);
if (ps != null && ps.Count > 0)
{
gr.ProcessUpEvent(ps[0]);
e.Handled = true;
gr.CompleteGesture();
}
}
void MainPage_PointerMoved(object sender, PointerRoutedEventArgs e)
{
gr.ProcessMoveEvents(e.GetIntermediatePoints(null));
e.Handled = true;
}
void MainPage_PointerPressed(object sender, PointerRoutedEventArgs e)
{
var ps = e.GetIntermediatePoints(null);
if (ps != null && ps.Count > 0)
{
gr.ProcessDownEvent(ps[0]);
e.Handled = true;
}
}
根据Documentation您需要启用CrossSlide事件,方法是将其添加到您的GestureRecongnizer并设置CrossSlideThresholds和方向。 从上一个链接:
必须在GestureSettings属性中设置CrossSlide才能支持CrossSliding。 默认情况下禁用CrossSliding distance阈值。使用CrossSlideThresholds设置这些值。
示例:
Windows.UI.Input.CrossSlideThresholds cst = new Windows.UI.Input.CrossSlideThresholds();
cst.SelectionStart = 2;
cst.SpeedBumpStart = 3;
cst.SpeedBumpEnd = 4;
cst.RearrangeStart = 5;
gr.CrossSlideHorizontally = true;
gr.CrossSlideThresholds = cst;
gr.CrossSliding += gr_CrossSliding;
并确保将其添加到您的GestureSettings
gr.GestureSettings = Windows.UI.Input.GestureSettings.ManipulationRotate | Windows.UI.Input.GestureSettings.ManipulationTranslateX |
Windows.UI.Input.GestureSettings.ManipulationScale | Windows.UI.Input.GestureSettings.ManipulationRotateInertia |
Windows.UI.Input.GestureSettings.ManipulationScaleInertia | Windows.UI.Input.GestureSettings.ManipulationTranslateInertia |
Windows.UI.Input.GestureSettings.Tap | Windows.UI.Input.GestureSettings.CrossSlide;