我尝试为API级别7实现多点触摸手势检测。这意味着我没有ScaleGestureDetector。目前我有这样的事情,但它不能很好地工作,我有更多的开放性问题,而不是完全理解:
public boolean onTouchEvent(MotionEvent ev)
{
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) // why mask it with ACTION_MASK?
{
case MotionEvent.ACTION_DOWN:
{
mLastTouchX=ev.getX();
mLastTouchY=ev.getY();
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_POINTER_DOWN:
{
mLastTouchX2=ev.getX();
mLastTouchY2=ev.getY();
if (ev.getPointerCount()>1)
mActivePointerId2 = ev.getPointerId(1);
break;
}
case MotionEvent.ACTION_MOVE:
{
int pointerIndex;
float x=0.0f,y=0.0f;
try
{
if ((mActivePointerId!=INVALID_POINTER_ID) || (mActivePointerId2!=INVALID_POINTER_ID))
{
// get one of the active pointers - unfortunately here I'm not sure which one is the active one so I only can guess
pointerIndex= ev.findPointerIndex(mActivePointerId);
x= ev.getX(pointerIndex);
y= ev.getY(pointerIndex);
}
if ((mActivePointerId!=INVALID_POINTER_ID) && (mActivePointerId2!=INVALID_POINTER_ID))
{
float d1,d2;
pointerIndex = ev.findPointerIndex(mActivePointerId2);
if (pointerIndex<0) return false;
float x2 = ev.getX(pointerIndex);
float y2 = ev.getY(pointerIndex);
d1=android.util.FloatMath.sqrt((x-x2)*(x-x2)+(y-y2)*(y-y2));
d2=android.util.FloatMath.sqrt((mLastTouchX-mLastTouchX2)*(mLastTouchX-mLastTouchX2)+
(mLastTouchY-mLastTouchY2)*(mLastTouchY-mLastTouchY2));
if ((d1>0) && (d2>0)) // seems to be a scale gesture with two pointers
{
float w,h,s;
transOffsetX=0.0f;
transOffsetY=0.0f;
s=d1/d2;
mScaleFactor*=s;
matrix.postScale(s,s);
w=(scrWidth-(scrWidth*s))/2.0f;
h=(scrHeight-(scrHeight*s))/2.0f;
matrix.postTranslate(w,h);
imgOffsetX+=w;
imgOffsetY+=h;
}
mLastTouchX2 = x2;
mLastTouchY2 = y2;
}
else if (mScaleFactor==1.0) // seems to be a translate gesture with only one pointer
{
mScaleFactor=1.0f;
transOffsetX+=(x-mLastTouchX);
transOffsetY+=(y-mLastTouchY);
matrix.setTranslate(transOffsetX,transOffsetY);
}
if ((mActivePointerId!=INVALID_POINTER_ID) || (mActivePointerId2!=INVALID_POINTER_ID))
{
mLastTouchX = x;
mLastTouchY = y;
}
}
catch (ArrayIndexOutOfBoundsException aioobe)
{
// this is really strange, this exception can be caused by
// pointerIndex= ev.findPointerIndex(mActivePointerId);
// x= ev.getX(pointerIndex);
// above which seems to be a Android bug?
}
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
{
breakMapThread=true;
mActivePointerId = INVALID_POINTER_ID;
mActivePointerId2 = INVALID_POINTER_ID;
// gestrue seems to be finished so trigger update of the view here
...
break;
}
}
return true;
}
整件事情真的很糟糕。缩放手势会导致较高的额外翻译,单击视图也会导致翻译,翻译不是很准确。除此之外,我发现了一些似乎永远不会被使用的运动事件常数ACTION_POINTER_1 / 2 / 3_DOWN / UP。所以我绝对不确定我的整个作业是否从指针1和2形成_DOWN / _UP是正确的。
有任何想法,提示和技巧可以使这件事发挥作用吗?
答案 0 :(得分:0)
一个想法是找到ScaleGestureDetector的源并将其包含在您的项目中。 但是存在一些问题:有时系统会检测到点击和长按(特别是当手指离开窗口边界时)。