如何在触摸点绘制矩形(使用形状资源)(如坐标28,87)。我创造了一个像这样的形状。
android:shape="rectangle" >
<solid
android:color="@color/transparent"/>
<stroke
android:width="3dp"
android:color="@color/green" />
这个矩形我想在图像上的触摸点绘制。
答案 0 :(得分:3)
您可以在该视图的onDraw()方法上在视图上绘制形状。没有可用于在视图画布上绘制可绘制形状的方法。
而且您不必使用可绘制的形状来绘制矩形。您可以使用canvas.drawRect()方法绘制一个矩形。
这是一个代码:
public class MyView extends View{
float x,y;
Bitmap bmp;
Paint mPaint;
float width = 100.0f;
float height = 50.0f;
boolean touched = false;
public MyView (Context context)
{
super(context);
x = y = 0;
mPaint = new Paint();
mPaint.setColor(Color.BLUE);
mPaint.setStyle(Style.STROKE);
}
@Override
protected void onDraw (Canvas canvas)
{
canvas.drawColor(Color.WHITE);
if(touched)
{
canvas.drawRect(x, y, x+width, y+height, mPaint);
}
}
@Override
public boolean onTouchEvent (MotionEvent event)
{
touched = true;
//getting the touched x and y position
x = event.getX();
y = event.getY();
invalidate();
return true;
}
}
答案 1 :(得分:2)
@kam'解决方案需要更新。构造函数中的所有内容都必须在init()方法中,并且构造函数必须被覆盖3次。
公共类MyView扩展了View {
private float xDown = 0,yDown = 0, xUp = 0, yUp = 0;
Paint mPaint;
boolean touched = false;
public MyView(Context context) {
super(context);
init(context);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(Context context) {
mPaint = new Paint();
mPaint.setColor(Color.BLUE);
mPaint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onDraw (Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
if(touched) {
canvas.drawRect(xDown, yDown, xUp, yUp, mPaint);
}
}
@Override
public boolean onTouchEvent (MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
xDown = event.getX();
yDown = event.getY();
xUp = 0;
yUp = 0;
break;
case MotionEvent.ACTION_MOVE:
xUp = event.getX();
yUp = event.getY();
touched = true;
break;
case MotionEvent.ACTION_UP:
xUp = event.getX();
yUp = event.getY();
touched = true;
break;
}
invalidate();
return true;
}
}