如果有以下内容:
public static void main() {
MyClass1 obj = new MyClass1();
obj.Method1();
}
public class MyClass1() {
public void Method1() {
MyClass2 obj = new MyClass2();
obj.Method1();
}
}
public class MyClass2() {
public void Method1() {
MyClass3 obj = new MyClass3();
obj.Method1();
}
}
public class MyClass3() {
public void Method1() {
// Raise event here that is handled in MyClass1?
}
}
可以MyClass3.Method1()
举起MyClass1
处理的事件吗?
如果我想实现这一点,如何编写事件处理代码?
答案 0 :(得分:4)
是的,但是因为每个级别都不知道你链的更深层次,所以你必须在每个类上创建事件。有人喜欢这样:
public static void main() {
MyClass1 obj = new MyClass1();
obj.MyEvent += (s, e) => { Console.WriteLine("Fired!"); };
obj.Method1();
}
public class MyClass1 {
public void Method1() {
MyClass2 obj = new MyClass2();
obj.MyEvent += (s, e) => { OnMyEvent(); };
obj.Method1();
}
public event EventHandler MyEvent;
private void OnMyEvent() {
var myEvent = MyEvent;
if (myEvent != null)
myEvent(this, EventArgs.Empty);
}
}
public class MyClass2 {
public void Method1() {
MyClass3 obj = new MyClass3();
obj.MyEvent += (s, e) => { OnMyEvent(); };
obj.Method1();
}
public event EventHandler MyEvent;
private void OnMyEvent() {
var myEvent = MyEvent;
if (myEvent != null)
myEvent(this, EventArgs.Empty);
}
}
public class MyClass3 {
public void Method1() {
// Raise event here that is handled in MyClass1?
OnMyEvent();
}
public event EventHandler MyEvent;
private void OnMyEvent() {
var myEvent = MyEvent;
if (myEvent != null)
myEvent(this, EventArgs.Empty);
}
}
答案 1 :(得分:2)
要链接事件处理程序,请使用MyClass2中的添加/删除语法。从MyClass1,设置SomeEvent,在MyClass3中,将其抬起。
public class MyClass1
{
MyClass2 obj = new MyClass2();
public MyClass1()
{
obj.SomeEvent += obj_SomeEvent;
}
public void Method1()
{
obj.Method1();
}
private static void obj_SomeEvent(object sender, EventArgs e)
{
Console.WriteLine("Some event fired");
}
}
public class MyClass2()
{
MyClass3 cls3 = new MyClass3();
public void Method1()
{
cls3.FireSomeEvent();
}
public event MyEventHandler SomeEvent
{
add { this.cls3.SomeEvent += value; }
remove { this.cls3.SomeEvent -= value; }
}
}
public class MyClass3()
{
public event EventHandler SomeEvent;
private void OnSomeEvent()
{
if (SomeEvent!= null)
{
SomeEvent(this, new EventArgs());
}
}
public void FireSomeEvent
{
OnSomeEvent();
}
}
答案 2 :(得分:1)
事件处理ABC假设您拥有订阅者和发布者。因此,您可能希望MyClass3具有公共事件,而MyClass1则订阅此事件。
但是在您的特定代码中,这种复杂性没有任何意义 - 只是使用回调函数的最简单方法:
public static void main() {
MyClass1 obj = new MyClass1();
obj.Method1();
}
public class MyClass1{
public void Method1() {
MyClass2 obj = new MyClass2();
obj.Method1(MyEventHandler);
}
public void MyEventHandler() {
//...
}
}
public class MyClass2{
public void Method1(Action callback) {
MyClass3 obj = new MyClass3();
obj.Method1(callback);
}
}
public class MyClass3{
public void Method1(Action callback) {
// Raise event here that is handled in MyClass1?
callback();
}
}
答案 3 :(得分:1)
您可以将事件添加到中间类,以便进行连接。像这样:
using System;
using System.Windows.Forms;
namespace Demo
{
class Program
{
static void Main(string[] args)
{
MyClass1 obj = new MyClass1();
obj.Method1();
}
}
public class MyClass1
{
public void Method1()
{
MyClass2 obj = new MyClass2();
obj.SomethingHappened += somethingHappened;
obj.Method1();
}
private static void somethingHappened(object sender, EventArgs e)
{
Console.WriteLine("Something happened!");
}
}
public class MyClass2
{
public void Method1()
{
MyClass3 obj = new MyClass3();
obj.SomethingHappened += onSomethingHappened;
obj.Method1();
}
public event EventHandler SomethingHappened;
private void onSomethingHappened(object sender, EventArgs e)
{
var handler = SomethingHappened;
if (handler != null)
{
handler(this, e);
}
}
}
public class MyClass3
{
public void Method1()
{
onSomethingHappened();
}
private void onSomethingHappened()
{
var handler = SomethingHappened;
if (handler != null)
{
handler(this, new EventArgs());
}
}
public event EventHandler SomethingHappened;
}
}
您可能想要考虑的一件事是您使用中间类中的“sender”参数。您可以将其设为MyClass2(如上面的代码所示),或者您可以像这样保留原始发件人:
private void onSomethingHappened(object sender, EventArgs e)
{
var handler = SomethingHappened;
if (handler != null)
{
handler(sender, e);
}
}
答案 4 :(得分:1)
如果你想避免每个班级的回调解决方案和事件链,你基本上有2个解决方案。
第一个包括将MyClassX类型的局部变量转换为字段,即像Chris Gessler建议的那样,但完全遵循这种方法并删除本地变量。
public static void main() {
MyClass1 obj = new MyClass1();
obj.c2.c3.SomeEvent += obj_SomeEvent;
obj.Method1();
}
private static void obj_SomeEvent(object sender, EventArgs e)
{
Console.WriteLine("Some event fired");
}
public class MyClass1() {
public MyClass2 c2 = new MyClass2();
public void Method1() {
c2.Method1();
}
}
public class MyClass2() {
public MyClass3 c3 = new MyClass3();
public void Method1() {
c3.Method1();
}
}
public class MyClass3() {
public event EventHandler SomeEvent;
private void OnSomeEvent()
{
if (SomeEvent!= null)
{
SomeEvent(this, new EventArgs());
}
}
public void Method1() {
OnSomeEvent();
}
}
你的另一个选择(但它真的取决于你试图做什么,如果可行的话,我不喜欢)就是简单地将MyClass3中的事件定义为静态:
public static void main() {
MyClass3.SomeEvent += obj_SomeEvent;
MyClass1 obj = new MyClass1();
obj.Method1();
}
private static void obj_SomeEvent(object sender, EventArgs e)
{
Console.WriteLine("Some event fired");
}
public class MyClass1() {
public void Method1() {
MyClass2 obj = new MyClass2();
obj.Method1();
}
}
public class MyClass2() {
public void Method1() {
MyClass3 obj = new MyClass3();
obj.Method1();
}
}
public class MyClass3() {
public static event EventHandler SomeEvent;
private void OnSomeEvent(MyClass3 anObj)
{
if (SomeEvent!= null)
{
SomeEvent(anObj, new EventArgs());
}
}
public void Method1() {
OnSomeEvent(this);
}
}