UIView带有虚线

时间:2012-08-23 12:45:53

标签: iphone ios uiview calayer quartz-2d

我有什么:

enter image description here

要创建此行,我基本上有一个UIView,我会执行以下操作:

void setLayerToLineFromAToB(CALayer *layer, CGPoint a, CGPoint b, CGFloat lineWidth)
{
    CGPoint center = { 0.5 * (a.x + b.x), 0.5 * (a.y + b.y) };
    CGFloat length = sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
    CGFloat angle = atan2(a.y - b.y, a.x - b.x);

    layer.position = center;
    layer.bounds = (CGRect) { {0, 0}, { length + lineWidth, lineWidth } };
    layer.transform = CATransform3DMakeRotation(angle, 0, 0, 1);
}

注意:此代码在stackoverflow上找到,所以如果有人可以给我参考,我将不胜感激。

我想要的是什么:

enter image description here

好的,所以我需要的“唯一”就是在UIView上创建这个模式。我知道我能够使用Quartz2D做到这一点(可以找到一种简单的方法here)。但是我想通过操纵CALayer而不是去绘制方法来做到这一点。为什么?由于我在UIView上进行的转换,我无法使用draw方法正确绘制。

修改1:

只是为了说明我的问题:

enter image description here

通常你拥有的是UIView然后你基本上只是画了一些东西(在这种情况下是简单的一行)。我发现摆脱“灰色”区域的解决方案是改变UIView本身而不是绘制某些东西。它运作良好,如果你想要一个完全填充的线,问题出现在你想要一个虚线。

8 个答案:

答案 0 :(得分:38)

检查UIBezierPath setLineDash:count:phase: method

- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase` method. 

这允许您绘制虚线。

  1. 首先添加CAShapeLayer。将其作为子图层添加到UIView。它有path属性。
  2. 现在制作一个UIBezierPath的对象。使用setLineDash绘制线条。
  3. 例如:

     UIBezierPath *path = [UIBezierPath bezierPath];
     //draw a line
     [path moveToPoint:yourStartPoint]; //add yourStartPoint here
     [path addLineToPoint:yourEndPoint];// add yourEndPoint here
     [path stroke];
    
     CGFloat dashPattern[] = {2.0f,6.0f,4.0f,2.0f}; //make your pattern here
     [path setLineDash:dashPattern count:4 phase:3];
    
     UIColor *fill = [UIColor blueColor];
     shapelayer.strokeStart = 0.0;
     shapelayer.strokeColor = fill.CGColor;
     shapelayer.lineWidth = 5.0;
     shapelayer.lineJoin = kCALineJoinMiter;
     shapelayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10],[NSNumber numberWithInt:7], nil];
     shapelayer.lineDashPhase = 3.0f;
     shapelayer.path = path.CGPath;
    

    注意:此答案提供了一个提示,以便您根据自己的要求即兴发挥。

答案 1 :(得分:20)

注意:Prince的代码确实帮了我,所以我会给他+10的提示。但最后,我添加了自己的代码。我还将添加一些上下文,因此它对未来的读者有用


最终的代码是这样的:

-(void)updateLine{

      // Important, otherwise we will be adding multiple sub layers
      if ([[[self layer] sublayers] objectAtIndex:0])
        {
            self.layer.sublayers = nil;
        }

        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        [shapeLayer setBounds:self.bounds];
        [shapeLayer setPosition:self.center];
        [shapeLayer setFillColor:[[UIColor clearColor] CGColor]];
        [shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
        [shapeLayer setLineWidth:3.0f];
        [shapeLayer setLineJoin:kCALineJoinRound];
        [shapeLayer setLineDashPattern:
        [NSArray arrayWithObjects:[NSNumber numberWithInt:10],
        [NSNumber numberWithInt:5],nil]];

        // Setup the path
        CGMutablePathRef path = CGPathCreateMutable();
        CGPathMoveToPoint(path, NULL, beginPoint.center.x, beginPoint.center.y);
        CGPathAddLineToPoint(path, NULL, endPoint.center.x, endPoint.center.y);

        [shapeLayer setPath:path];
        CGPathRelease(path);

        [[self layer] addSublayer:shapeLayer];
}

在我的情况下,使用KVO,用户可以移动beginPoint和endPoint。所以,当其中一个移动时:

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
    if ([keyPath isEqual:@"position"])
    {
        [self updateLine];
    }
}

我确实玩过Prince的代码。我尝试了draw:方法,它在虚线之间添加了一条细线(有点奇怪......),我也尝试了initWithFrame:。他自己的代码,没有任何修改,会在控制台上给我这种错误:

<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetLineWidth: invalid context 0x0
<Error>: CGContextSetLineJoin: invalid context 0x0
<Error>: CGContextSetLineCap: invalid context 0x0
<Error>: CGContextSetMiterLimit: invalid context 0x0
<Error>: CGContextSetFlatness: invalid context 0x0
<Error>: CGContextAddPath: invalid context 0x0
<Error>: CGContextDrawPath: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0

答案 2 :(得分:14)

Swift 2.2

将此放在这里以节省其他时间..

extension UIView {
    func addDashedLine(color: UIColor = UIColor.lightGrayColor()) {
        layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
        self.backgroundColor = UIColor.clearColor()
        let cgColor = color.CGColor

        let shapeLayer: CAShapeLayer = CAShapeLayer()
        let frameSize = self.frame.size
        let shapeRect = CGRect(x: 0, y: 0, width: frameSize.width, height: frameSize.height)

        shapeLayer.name = "DashedTopLine"
        shapeLayer.bounds = shapeRect
        shapeLayer.position = CGPoint(x: frameSize.width / 2, y: frameSize.height / 2)
        shapeLayer.fillColor = UIColor.clearColor().CGColor
        shapeLayer.strokeColor = cgColor
        shapeLayer.lineWidth = 1
        shapeLayer.lineJoin = kCALineJoinRound
        shapeLayer.lineDashPattern = [4, 4]

        let path: CGMutablePathRef = CGPathCreateMutable()
        CGPathMoveToPoint(path, nil, 0, 0)
        CGPathAddLineToPoint(path, nil, self.frame.width, 0)
        shapeLayer.path = path

        self.layer.addSublayer(shapeLayer)
    }
}

答案 3 :(得分:14)

以下是Swift 3版 Alexandre G 的答案https://stackoverflow.com/a/38194152/1800489

extension UIView {

        func addDashedLine(color: UIColor = .lightGray) {
            layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
            backgroundColor = .clear

            let shapeLayer = CAShapeLayer()
            shapeLayer.name = "DashedTopLine"
            shapeLayer.bounds = bounds
            shapeLayer.position = CGPoint(x: frame.width / 2, y: frame.height / 2)
            shapeLayer.fillColor = UIColor.clear.cgColor
            shapeLayer.strokeColor = color.cgColor
            shapeLayer.lineWidth = 1
            shapeLayer.lineJoin = kCALineJoinRound
            shapeLayer.lineDashPattern = [4, 4]

            let path = CGMutablePath()
            path.move(to: CGPoint.zero)
            path.addLine(to: CGPoint(x: frame.width, y: 0))
            shapeLayer.path = path

            layer.addSublayer(shapeLayer)
        }
}

答案 4 :(得分:13)

Swift4•Xcode 9

中的虚线

Crate a CAShapeLayer&amp;使用lineDashPattern

extension UIView {

    func addDashedBorder() {
        //Create a CAShapeLayer
        let shapeLayer = CAShapeLayer()
        shapeLayer.strokeColor = UIColor.red.cgColor
        shapeLayer.lineWidth = 2
        // passing an array with the values [2,3] sets a dash pattern that alternates between a 2-user-space-unit-long painted segment and a 3-user-space-unit-long unpainted segment
        shapeLayer.lineDashPattern = [2,3]

        let path = CGMutablePath()
        path.addLines(between: [CGPoint(x: 0, y: 0),
                                CGPoint(x: self.frame.width, y: 0)])
        shapeLayer.path = path
        layer.addSublayer(shapeLayer)
    }
}

用法:

dashView.addDashedBorder()

<强>输出:

enter image description here

答案 5 :(得分:7)

接受的答案有坐标问题。该线将在下方画一段距离。我无法弄清楚为什么以及在Y坐标上增加多少距离。

有一种方法可以用正确的坐标绘制虚线:

-(void)drawRect:(CGRect)rect
{
     CGContextBeginPath(cx);
     CGContextRef cx = UIGraphicsGetCurrentContext();
     CGContextSetLineWidth(cx, _thickness);
     CGContextSetStrokeColorWithColor(cx, _color.CGColor);

     CGFloat dash[] = {_dashedLength,_dashedGap};
     CGContextSetLineDash(cx, 0, dash, 2); // nb "2" == ra count
//    CGContextSetLineCap(cx, kCGLineCapRound);

     CGContextMoveToPoint(cx, 0, _thickness);
     CGContextAddLineToPoint(cx, self.bounds.size.width, _thickness);
     CGContextStrokePath(cx);
     CGContextClosePath(cx);
}

这个答案来自Draw dotted (not dashed!) line, with IBDesignable in 2017。 当你想要一条黑色虚线时,不要忘记将背景颜色设置为白色!默认情况下,视图具有黑色背景颜色,线条颜色也是黑色,因此我认为它是实线。找出来我花了半天时间。 T_T

答案 6 :(得分:6)

首先归功于RuiAAPeres和Prince,我只是将他们的答案封装到一个UIView对象中,其他人可以放入他们的项目并使用

#import <UIKit/UIKit.h>

/**
 *  Simple UIView for a dotted line
 */
@interface H3DottedLine : UIView

/**
 *  Set the line's thickness
 */
@property (nonatomic, assign) CGFloat thickness;

/**
 *  Set the line's color
 */
@property (nonatomic, copy) UIColor *color;

/**
 *  Set the length of the dash
 */
@property (nonatomic, assign) CGFloat dashedLength;

/**
 *  Set the gap between dashes
 */
@property (nonatomic, assign) CGFloat dashedGap;

@end




@implementation H3DottedLine

#pragma mark - Object Lifecycle

- (instancetype)init {
    self = [super init];

    if (self) {
        // Set Default Values
        _thickness = 1.0f;
        _color = [UIColor whiteColor];
        _dashedGap = 1.0f;
        _dashedLength = 5.0f;
    }

    return self;
}

#pragma mark - View Lifecycle

- (void)layoutSubviews {
    // Note, this object draws a straight line. If you wanted the line at an angle you simply need to adjust the start and/or end point here.
    [self updateLineStartingAt:self.frame.origin andEndPoint:CGPointMake(self.frame.origin.x+self.frame.size.width, self.frame.origin.y)];
}

#pragma mark - Setters

- (void)setThickness:(CGFloat)thickness {
    _thickness = thickness;
    [self setNeedsLayout];
}

- (void)setColor:(UIColor *)color {
    _color = [color copy];
    [self setNeedsLayout];
}

- (void)setDashedGap:(CGFloat)dashedGap {
    _dashedGap = dashedGap;
    [self setNeedsLayout];
}

- (void)setDashedLength:(CGFloat)dashedLength {
    _dashedLength = dashedLength;
    [self setNeedsLayout];
}

#pragma mark - Draw Methods

-(void)updateLineStartingAt:(CGPoint)beginPoint andEndPoint:(CGPoint)endPoint {

    // Important, otherwise we will be adding multiple sub layers
    if ([[[self layer] sublayers] objectAtIndex:0]) {
        self.layer.sublayers = nil;
    }

    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    [shapeLayer setBounds:self.bounds];
    [shapeLayer setPosition:self.center];
    [shapeLayer setFillColor:[UIColor clearColor].CGColor];
    [shapeLayer setStrokeColor:self.color.CGColor];
    [shapeLayer setLineWidth:self.thickness];
    [shapeLayer setLineJoin:kCALineJoinRound];
    [shapeLayer setLineDashPattern:@[@(self.dashedLength), @(self.dashedGap)]];

    // Setup the path
    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, NULL, beginPoint.x, beginPoint.y);
    CGPathAddLineToPoint(path, NULL, endPoint.x, endPoint.y);

    [shapeLayer setPath:path];
    CGPathRelease(path);

    [[self layer] addSublayer:shapeLayer];
}

@end

答案 7 :(得分:1)

更新Swift 5 UIBezierPath

对于使用UIBezierPath而不是CAShapeLayer的人,这是实现方法

class MyView: UIView {

    override func draw(_ rect: CGRect) {

        let path = UIBezierPath()
        // >> define the pattern & apply it 
        let dashPattern: [CGFloat] = [4.0, 4.0]
        path.setLineDash(dashPattern, count: dashPattern.count, phase: 0)
        // <<
        path.lineWidth = 1
        path.move(to: CGPoint(x: 0, y: 0))
        path.addLine(to: CGPoint(x: 100, y: 100))
        path.stroke()

    }
}

正如该线程中多次提到的那样,您可以使用patternphase来获得复杂的虚线。

希望这会有所帮助