我正在试图弄清楚AS3如何让2个物体相互圈起来。例如,假设2个对象是杯子。我希望他们围成一圈旋转。另一种看待它的方式是,它们每个都在同一个圆圈中相互交叉,所以看起来它们正在旋转。我需要圆的直径作为变量。
我尝试过很多东西,但似乎无法做到。
答案 0 :(得分:1)
这是一个围绕另一个精灵的类的快速示例。
public class C extends Sprite {
public var target:Sprite;
private var curTan:Number = 0;
public var distance:Number = 200;
public var speed:Number = .05;
public var decay:Number = .05;
public function C(size:Number = 10, color:uint = 0xFF0000, seed:Number = 0) {
curTan = seed;
graphics.beginFill(color);
graphics.drawCircle(0, 0, size);
}
public function go(target_:Sprite):void {
target = target_;
addEventListener(Event.ENTER_FRAME, tick, false, 0, true);
}
protected function tick(e:Event):void {
x += ((target.x + Math.sin(curTan) * distance) - x) * decay;
y += ((target.y + Math.cos(curTan) * distance) - y) * decay;
//if you don't want a decay (only useful if the target is moving) then use this instead:
//x = target.x + Math.sin(curTan) * distance;
//y = target.y + Math.cos(curTan) * distance;
curTan += speed;
}
}