GUI以30 fps运行?

时间:2012-08-07 00:25:21

标签: java swing user-interface swingworker frame-rate

在测试使用Swingworker的一些实时仿真代码时,我注意到我的GUI似乎总是以30 fps运行,不多也不少。每次用户与应用程序交互时(如鼠标移动)或调用Swingworker的process()方法时,我都会更新GUI。 Swingworker现在没有做任何事情,它只是从GUI抓取鼠标位置并通过publish()和process()方法将其作为克隆发回(我只是这样做,看看我能做什么,能做什么在线程之间进行通信时要做,因为多线程对我来说仍然是一个新手。我在任何地方都没有定时器,Swingworker的process()方法在GUI上调用repaint(),所以我想知道是什么原因导致GUI以30 fps更新?是否可能默认情况下GUI中的vsync处于活动状态,或者它是Swingworker中process()方法的某些行为?最后:有没有办法获得更高的帧速率?

这是一个表现出这种行为的sscce:

public class SimGameTest implements Runnable {
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new SimGameTest());
    }

    @Override
    public void run() {
        MainWindow mainWindow = new MainWindow(new Game());

        mainWindow.setLocationRelativeTo(null);
        mainWindow.setVisible(true);
    }
}

public class MainWindow extends JFrame {
    private Game        game;
    private GamePanel   gamePanel;

    public MainWindow(Game game) {
        this.game = game;

        createAndShowGUI();

        startGame();
    }

    private void startGame() {
        GameSim gameSim = new GameSim(game, gamePanel);
        gameSim.execute();
    }

    private void createAndShowGUI() {
        setTitle("Sim game test");
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);

        JPanel contentPane = new JPanel(new GridBagLayout());

        gamePanel = new GamePanel(game);
        contentPane.add(gamePanel);

        add(contentPane);
        pack();
    }
}

public class Game {
    public Point            mouseLocation       = new Point();
    public Point            clonedMouseLocation = new Point();
}

public class GameSim extends SwingWorker<Point, Point> {
    private Game                game;
    private GamePanel           gamePanel;

    public GameSim(Game game, GamePanel gamePanel) {
        this.game = game;
        this.gamePanel = gamePanel;
    }

    @Override
    protected Point doInBackground() throws Exception {
        while (true) {
            publish((Point) game.mouseLocation.clone());
        }
    }

    @Override
    protected void process(List<Point> pointList) {
        game.clonedMouseLocation = pointList.get(pointList.size() - 1);
        gamePanel.repaint();
    }
}

public class GamePanel extends JPanel {
    private Game                game;
    private long                lastTime;

    public GamePanel(Game game) {
        this.game = game;
        setPreferredSize(new Dimension(512, 512));
    addMouseMotionListener(new GamePanelListener(););
    }

    @Override
    public void paintComponent(Graphics g) {
        // draw background
        g.setColor(new Color(0, 0, 32));
        g.fillRect(0, 0, getWidth(), getHeight());

        g.setColor(new Color(192, 192, 255));
        g.drawString(game.clonedMouseLocation.x + ", " + game.clonedMouseLocation.y, 10, 502);

        long now = System.nanoTime();
        long timePassed = now - lastTime;
        lastTime = now;
        double fps = ((double) 1000000000 / timePassed);
        g.drawString("fps: " + fps, 10, 482);
    }

    private class GamePanelListener extends MouseInputAdapter {
        @Override
        public void mouseMoved(MouseEvent e) {
            if (contains(e.getPoint())) {
                game.mouseLocation = e.getPoint();
            }
        }
    }
}

我创建了另一个版本,我只计算重新绘制GUI的次数并在屏幕上显示计数,它似乎以每秒30的速度增加,所以我猜fps计算不是问题

1 个答案:

答案 0 :(得分:10)

结果SwingWorker使用Runnable EventQueuejavax.swing.Timer的实例发布到DELAY

private static class DoSubmitAccumulativeRunnable 
      extends AccumulativeRunnable<Runnable> implements ActionListener {
    private final static int DELAY = (int) (1000 / 30);
    ...
}

您可以获得更高的帧速率,但不能使用javax.swing.SwingWorker。您可以从source构建SwingWorker,但最终会使用Runnable的实例使线程饱和。另一种方法是将模型展平并定期对其进行采样,如here所示。