Box2d调试绘制有时不会显示,但是正文显示正常

时间:2012-08-06 09:50:42

标签: cocos2d-iphone box2d

在CCLayer的子类中,有以下两种方法:

-(void)setupDebugDraw 
{
    _debugDraw = new GLESDebugDraw(PTM_RATIO * [[CCDirector sharedDirector] contentScaleFactor]);
    world->SetDebugDraw(_debugDraw);

    uint32 flags = 0;
    flags += b2DebugDraw::e_shapeBit;
    flags += b2DebugDraw::e_jointBit;
    flags += b2DebugDraw::e_aabbBit;
    flags += b2DebugDraw::e_pairBit;
    flags += b2DebugDraw::e_centerOfMassBit;
    _debugDraw->SetFlags(flags);

    // (TEST CODE) BELOW DOESN'T SHOW!
    _debugDraw->DrawPoint(b2Vec2(0,0), 500.0f, b2Color(255, 255, 255));
}

-(void) draw {
    glDisable(GL_TEXTURE_2D);
    glDisableClientState(GL_COLOR_ARRAY);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);

    if (world) {
        // BODIES SHOW OK
        world->DrawDebugData();

        // (TEST CODE) BELOW DOESN'T SHOW EITHER!
        _debugDraw->DrawPoint(b2Vec2(0,0), 500.0f, b2Color(255, 255, 255));
    }

    glEnable(GL_TEXTURE_2D);
    glEnableClientState(GL_COLOR_ARRAY);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);    
}

在上面的代码中,有两个测试代码,两个都没有显示任何内容。

Xcode 4.3.2 IOS模拟器5.1 Box2D 2.1.2

经过一番尝试: _debugDraw-> DrawPoint(b2Vec2(0,0),50.0f,b2Color(255,0,0)); //没有画 _debugDraw-> DrawPoint(b2Vec2(1,1),50.0f,b2Color(255,0,0)); //有画!!

似乎与一个或多个0的绘制点根本不会绘制!即使尺寸足够大!

void GLESDebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
{
    glColor4f(color.r, color.g, color.b,1);
    glPointSize(size);
    GLfloat             glVertices[] = {
        p.x * mRatio, p.y * mRatio
    };
    glVertexPointer(2, GL_FLOAT, 0, glVertices);
    glDrawArrays(GL_POINTS, 0, 1);
    glPointSize(1.0f);
}

因为我不懂openGL API,所以这里有什么东西?

1 个答案:

答案 0 :(得分:0)

debug draw的zindex为0,所以如果你的精灵有一个zindex> 0你不会看到你的调试画。