Java ArrayList空指针

时间:2012-08-05 21:18:15

标签: java arraylist nullpointerexception bufferedimage

更新我找到了解决方案:D感谢您的回复,但没有一个是真正的问题。我的问题是我在将它们添加到ArrayList后初始化图像。

所以我有一个名为Tile的课程:

public class Tile {
BufferedImage img;
int x,y;

public Tile(BufferedImage image, int x, int y)
{
    this.x = x;
    this.y = y;
    this.img = image;
}

public int getX(){
    return x;
}
public int getY(){
    return y;
}
public BufferedImage getImage(){
    return img;
}
}

然后我有一个包含图像变量的类,名为DATA_IMAGES:

public class DATA_IMAGES {
//terrain
public static BufferedImage SNOW;
public static BufferedImage GRASS;
public static BufferedImage CAVE;

//Entities
public static BufferedImage TREE;
public static BufferedImage player;
public static int frame = 1;
public static void initImages(){
    try {
        player = ImageIO.read(new File("res/images/player/f1.png"));
    } catch (IOException e) {
        JOptionPane.showMessageDialog(null,"Can't Load Images "+e.getMessage(),"Fatal Error",JOptionPane.ERROR_MESSAGE);
        System.exit(0);
    }
    try{
    //SNOW = new ImageIcon("res/images/snow.png").getImage();
    //CAVE = new ImageIcon("res/images/snow.png").getImage();
    GRASS = ImageIO.read(new File("res/images/grass.png"));

    TREE = ImageIO.read(new File("res/images/tree.png"));
    }catch(Exception ex){
        JOptionPane.showMessageDialog(null,"Can't Load Images","Fatal Error",JOptionPane.ERROR_MESSAGE);
        System.exit(0);
    }



}
}

所以当我测试这个时,我有一个名为Main的类:

public class Main extends JFrame {
private static final long serialVersionUID = 6149918602875295087L;
public static void main(String args[]){
    new Main();
}
TileHelper tiles = new TileHelper(TileHelper.MAIN_LIST);
public Main(){
    TileHelper.MAIN_LIST.add(new Tile(DATA_IMAGES.GRASS,100,100));
    DATA_IMAGES.initImages();
    setSize(640,480);
    setResizable(false);
    setTitle("Stranded");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setLocationRelativeTo(null);

    setVisible(true);

    createBufferStrategy(2);
    GameLoop();
}
public void GameLoop(){
    Thread gameloop = new Thread(){
        public void run(){
            while(true){
                RenderInit();
                try {
                    Thread.sleep(30);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    };
    gameloop.start();
}
public void RenderInit(){
    BufferStrategy buff = getBufferStrategy();
    Graphics g = buff.getDrawGraphics();

    g.clearRect(0, 0, getWidth(), getHeight());
    g.drawString("COOL TEXT", 100, 100);

    Render(g);

    g.dispose();
    buff.show();
    Toolkit.getDefaultToolkit().sync();
}
public void Render(Graphics g){
    tiles.RenderAll(g);
}

}

然后你可能会注意到还有一个TileHelper类:

public class TileHelper {
ArrayList<Tile> list;
//Main list for adding tiles
public static ArrayList<Tile> MAIN_LIST = new ArrayList<Tile>();

public TileHelper(ArrayList<Tile> list){
    this.list = list;
}

public void RenderAll(Graphics g){
    for(int i = 0; i < list.size(); i++){
        Tile t = new Tile(list.get(i).getImage(), list.get(i).getX(),list.get(i).getY());
        g.drawImage(list.get(i).getImage(),t.getX(),t.getY(),null);
        System.out.println(t.getX()+"  "+t.getY() + list.get(i).getImage().getHeight());
    }
}
}

仔细观察后,我会看到我打印出x值,y值和图像高度。我一直得到一个空指针,因为BufferedImage由于某种原因没有设置?

问题如何修复此问题,以便识别BufferedImage,并且我没有得到空指针。

这是错误,只是你需要它......

Exception in thread "Thread-3" java.lang.NullPointerException
at com.survivalpixel.stranded.TileHelper.RenderAll(TileHelper.java:19)
at com.survivalpixel.stranded.Main.Render(Main.java:60)
at com.survivalpixel.stranded.Main.RenderInit(Main.java:53)
at com.survivalpixel.stranded.Main$1.run(Main.java:35)

3 个答案:

答案 0 :(得分:5)

public Main(){
    TileHelper.MAIN_LIST.add(new Tile(DATA_IMAGES.GRASS,100,100));
    DATA_IMAGES.initImages();
    // ...

你需要交换这两行。在致电DATA_IMAGES.GRASS之前,null仍为initImages()

(说真的,如果您只是在构造函数的开头放置了一个断点并逐步完成它,那么你很容易想到这一点。)

答案 1 :(得分:3)

将它添加到TileHelper.MAIN_LIST时,

DATA_IMAGES.GRASS为null。

添加GRASS图像后,您只是调用DATA_IMAGE.initImages(),因此GRASS图像在添加时为空。

DATA_IMAGES.initImages();
TileHelper.MAIN_LIST.add(new Tile(DATA_IMAGES.GRASS,100,100));

答案 2 :(得分:0)

如果initImages是静态初始化块而不是函数,那么你可能会更好。因为它是你需要确保在使用它初始化的变量之前调用它。你检查过那种情况吗?