我有一个Android应用程序,我在Java端设置了OpenGL上下文,并从NDK / C ++端发送绘图。这一切似乎都运作良好。
我希望C ++端能够弹出一个对话框。我实现了一个java MakeADialog
函数,它通过env->CallVoidMethod(javaClass, javaMethod);
我的Java端接收函数从C端被解雇了如下:
public static void MakeADialog() {
Log.w("title", "MakeADialog fired!");
}
这是一个单独的类(不是Activity
或Runnable
)。以上工作正常,我可以看到我的MakeADialg日志消息。但是,当我尝试创建一个实际的对话框时,我会遇到很多崩溃。我可以告诉我,当我从C端调用Java端时,我并没有抱怨我正在运行的'线程'。当我尝试创建一个新的线程/对话框时,我似乎遇到了麻烦。
我在这里尝试了很多关于创建Runnable,Thread等的建议 - 但是它们似乎总是给我可怕的'无法在没有调用Looper.prepare()的线程内创建处理程序或者父视图为null。大多数这些方法都围绕将Activity和Context指针存储为静态,并在MakeDialog回调时通过get函数检索它们。
AlertDialog alertDialog = new AlertDialog.Builder(MyApp.GetMyContext()).create();
其中GetMyContext()函数只返回我在应用启动时存储的主要活动创建线程的this
指针。
是否有人弹出了从他们的NDK端启动的对话框,或者可以指向一些相关文档,这些文档将帮助我了解如何从NDK回调创建新对话框?
提前致谢!
答案 0 :(得分:1)
也许我们可以使用gist中的示例创建一个模式对话框。我怀疑您是从工作线程中调用它的,因此“它们似乎总是给我一个可怕的提示:“无法在未调用Looper.prepare()
的线程内创建处理程序”,或者该视图的父级为null。 (另请参见Can't create handler inside thread that has not called Looper.prepare())。
基于官方示例Native Activity和the gist code的关键代码:
package ss.fang.brickgo;
import android.app.AlertDialog;
import android.app.Dialog;
import android.app.NativeActivity;
import android.content.DialogInterface;
import android.content.pm.ApplicationInfo;
import android.graphics.Color;
import android.graphics.drawable.ColorDrawable;
import android.os.Bundle;
import android.os.Looper;
import android.util.Log;
import android.view.Window;
import android.view.WindowManager;
import java.util.concurrent.Semaphore;
import java.util.concurrent.atomic.AtomicInteger;
public class GameActivity extends NativeActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
/**
* This function will be called from C++ by name and signature (Ljava/lang/String;Z)I)
*
* @param message the message text to show
* @param model if true, it will block the current thread, otherwise, it acts like a modeless dialog.
* @return return id of the button that was clicked for a model dialog, otherwise, 0.
* @see #showAlertCallback
* @see <a href="https://stackoverflow.com/questions/11730001/create-a-message-dialog-in-android-via-ndk-callback/60611870#60611870">
* Create a message dialog in Android via NDK callback</a>
* @see <a href="https://stackoverflow.com/questions/6120567/android-how-to-get-a-modal-dialog-or-similar-modal-behavior">
* Android: How to get a modal dialog or similar modal behavior?</a>
*/
public int showAlert(final String message, boolean model) {
//https://stackoverflow.com/questions/11411022/how-to-check-if-current-thread-is-not-main-thread
if (Looper.myLooper() == Looper.getMainLooper() && model) {
// Current Thread is UI Thread. Looper.getMainLooper().isCurrentThread()
//android.os.NetworkOnMainThreadException
throw new RuntimeException("Can't create a model dialog inside Main thread");
}
ApplicationInfo applicationInfo = getApplicationInfo();
final CharSequence appName = getPackageManager().getApplicationLabel(applicationInfo);
// Use a semaphore to create a modal dialog. Also, it's holden by the dialog's listener.
final Semaphore semaphore = model ? new Semaphore(0, true) : null;
// The button that was clicked (ex. BUTTON_POSITIVE) or the position of the item clicked
final AtomicInteger buttonId = new AtomicInteger();
this.runOnUiThread(new Runnable() {
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(GameActivity.this, AlertDialog.THEME_HOLO_DARK);
builder.setTitle(appName);
builder.setMessage(message);
DialogInterface.OnClickListener listener = new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
buttonId.set(id);
if (null != semaphore)
semaphore.release();
else
showAlertCallback(id);
if (DialogInterface.BUTTON_POSITIVE == id) {
GameActivity.this.finish();
}
}
};
builder.setNegativeButton(android.R.string.cancel, listener);
builder.setPositiveButton(android.R.string.ok, listener);
builder.setCancelable(false);
AlertDialog dialog = builder.create();
dialog.show();
}
});
if (null != semaphore)
try {
semaphore.acquire();
} catch (InterruptedException e) {
Log.v("GameActivity", "ignored", e);
}
return buttonId.get();
}
/**
* The callback for showAlert when it acts like a modeless dialog
*
* @param id the button that was clicked
*/
public native void showAlertCallback(int id);
/**
* @see <a href="https://stackoverflow.com/questions/13822842/dialogfragment-with-clear-background-not-dimmed">
* DialogFragment with clear background (not dimmed)</a>
*/
protected void showDialog() {
Dialog dialog = new Dialog(this);
dialog.getWindow().requestFeature(Window.FEATURE_NO_TITLE);
dialog.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
// layout to display
dialog.setContentView(R.layout.dialog_layout);
// set color transpartent
dialog.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
dialog.show();
}
}
/** @param onClickListener MUST be NULL because the model dialog is not implemented. */
typedef void *(OnClickListener)(int id);
jint showAlert(struct android_app *state, const char *message, bool model = false);
/** Process the next input event. */
static int32_t engine_handle_input(struct android_app *app, AInputEvent *event) {
auto *engine = (struct engine *) app->userData;
auto type = AInputEvent_getType(event);
if (AINPUT_EVENT_TYPE_MOTION == type) {
engine->animating = 1;
engine->state.x = AMotionEvent_getX(event, 0);
engine->state.y = AMotionEvent_getY(event, 0);
return 1;
} else if (AINPUT_EVENT_TYPE_KEY == type) {
auto action = AKeyEvent_getAction(event);
if (AKEY_EVENT_ACTION_DOWN == action && AKEYCODE_BACK == AKeyEvent_getKeyCode(event)) {
//https://stackoverflow.com/questions/15913080/crash-when-closing-soft-keyboard-while-using-native-activity
// skip predispatch (all it does is send to the IME)
//if (!AInputQueue_preDispatchEvent(app->inputQueue, event))
//int32_t handled = 0;
//if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
//AInputQueue_finishEvent(app->inputQueue, event, handled);
LOGI("Before showAlert in modal behavior, it blocks until the dialog dismisses.");
showAlert(app, "Go Back?", true);
LOGI("After showAlert in modal behavior, the dialog should have been dismissed.");
return 1;
}
}
return 0; //not handled
}
/** @return the id of the button clicked if model is true, or 0 */
jint showAlert(struct android_app *state, const char *message, bool model /* = false */) {
JNIEnv *jni = NULL;
state->activity->vm->AttachCurrentThread(&jni, NULL);
jclass clazz = jni->GetObjectClass(state->activity->clazz);
// Get the ID of the method we want to call
// This must match the name and signature from the Java side Signature has to match java
// implementation (second string hints a java string parameter)
jmethodID methodID = jni->GetMethodID(clazz, "showAlert", "(Ljava/lang/String;Z)I");
// Strings passed to the function need to be converted to a java string object
jstring jmessage = jni->NewStringUTF(message);
jint result = jni->CallIntMethod(state->activity->clazz, methodID, jmessage, model);
// Remember to clean up passed values
jni->DeleteLocalRef(jmessage);
state->activity->vm->DetachCurrentThread();
return result;
}
extern "C"
JNIEXPORT void JNICALL
Java_ss_fang_brickgo_GameActivity_showAlertCallback(JNIEnv *env, jobject thiz, jint id) {
LOGI("showAlertCallback %d", id);
}