我在Form1顶级有一个标志:在构造函数中将addFrame设置为false。 然后在picnt事件中,我检查它的错误是否允许我绘制,如果它的真实也让我画。这里的问题是我希望能够在我第一次运行程序时绘制! 但是当我将trackBar向右移动时,我不希望它画任何东西。
private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
moveCounter++;
label6.Text = moveCounter.ToString();
if (addFrame == false)
{
WireObjectGraphics.Draw(wireObject1, g);
}
else
{
addFrame = false;
WireObjectGraphics.Draw(wireObject1, g);
}
}
这是按钮点击事件,我点击将addFrame设置为true:
private void button16_Click(object sender, EventArgs e)
{
wireObjectAnimation1.AddFrame();
addFrame = true;
trackBar1.Select();
}
在这种情况下滚动条事件我希望如果我将trackBar向右移动并且没有任何绘图,那么只需在pictureBox中显示图像就不要画任何东西!但是,如果我向右移动并且已经有抽奖,那么就显示它们。
如果我向左移动它总是显示之前的抽奖。
private void trackBar1_Scroll(object sender, EventArgs e)
{
if (addFrame == false)
{
}
else
{
currentFrameIndex = trackBar1.Value - 1;
textBox1.Text = "Frame Number : " + trackBar1.Value;
wireObject1.woc.Set(wireObjectAnimation1.GetFrame(currentFrameIndex));
trackBar1.Minimum = 0;
trackBar1.Maximum = fi.Length - 1;
if (checkBox1.Checked)
{
setpicture(trackBar1.Value);
Graphics g = Graphics.FromImage(pictureBox1.Image);
g.Clear(SystemColors.Control);
pictureBox1.Invalidate();
}
else
{
setpicture(trackBar1.Value);
}
pictureBox1.Refresh();
button1.Enabled = false;
button2.Enabled = false;
button3.Enabled = false;
button4.Enabled = false;
button8.Enabled = false;
SaveFormPicutreBoxToBitMapIncludingDrawings(currentFrameIndex);
return;
}
}
这是WireObjectGraphics类中的draw函数:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace AnimationEditor
{
class WireObjectGraphics
{
static Point connectionPointStart;
static Point connectionPointEnd;
static SolidBrush brush;
static Pen p = null;
public WireObjectGraphics()
{
}
public static void Draw(WireObject wo, Graphics graphics)
{
brush = new SolidBrush(Color.Red);
p = new Pen(brush);
Graphics g = graphics;
WireObject wireObject1 = wo;
if (wireObject1 != null)
{
for (int idx = 0; idx < wireObject1.woc.Point_X.Count; ++idx)
{
Point dPoint = new Point((int)wireObject1.woc.Point_X[idx], (int)wireObject1.woc.Point_Y[idx]);
dPoint.X = dPoint.X - 5; // was - 2
dPoint.Y = dPoint.Y - 5; // was - 2
Rectangle rect = new Rectangle(dPoint, new Size(10, 10));
g.FillEllipse(brush, rect);
// bitmapGraphics.FillEllipse(brush, rect);
// g.FillEllipse(brush, rect);
}
for (int i = 0; i < wireObject1._connectionstart.Count; i++)
{
int startIndex = wireObject1._connectionstart[i];
int endIndex = wireObject1._connectionend[i];
connectionPointStart = new Point((int)wireObject1.woc.Point_X[startIndex], (int)wireObject1.woc.Point_Y[startIndex]);
connectionPointEnd = new Point((int)wireObject1.woc.Point_X[endIndex], (int)wireObject1.woc.Point_Y[endIndex]);
p.Width = 2;
g.DrawLine(p, connectionPointStart, connectionPointEnd);
// bitmapGraphics.DrawLine(p, connectionPointStart, connectionPointEnd);
}
}
}
}
}
我需要的是第一次运行程序才能绘制! 然后当将trackBar移动到righ以检查绘图是否已经存在时显示它们是否存在只显示图像,并且只有当我单击按钮时它才会在帧上添加绘制。
如果我向左移动,则总是显示我在其他帧中所做的绘制。
WireObject类:
构造
class WireObject
{
private string an;
private bool fnExt;
public string lockObject;
private int idx;
public WireObjectCoordinates woc;
private List<int> connectionStart = new List<int>();
private List<int> connectionEnd = new List<int>();
private const string version = "01.00";
string wo_name;
public WireObject( string name )
{
wo_name = name;
woc = new WireObjectCoordinates();
fnExt = false;
}
在wireobject类中我有一些功能,如连接点(像素),如删除像素,如保存和加载......
WireObjectCoordinates类是:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AnimationEditor
{
class WireObjectCoordinates
{
public List<float> Point_X = new List<float>();
public List<float> Point_Y = new List<float>();
public WireObjectCoordinates()
{
}
public WireObjectCoordinates(WireObjectCoordinates w)
{
Point_X.AddRange(w.Point_X);
Point_Y.AddRange(w.Point_Y);
}
public void Set(WireObjectCoordinates w)
{
if (w == null)
{
}
else
{
for (int i = 0; i < Point_X.Count; i++)
{
Point_X[i] = w.Point_X[i];
Point_Y[i] = w.Point_Y[i];
}
}
}
}
}
问题仍然在Form1中带有标志何时显示像素我的意思是何时以及如何调用paint事件,如pictureBox1.Refresh();但是一旦它将使用内部的Draw功能,一旦它不会。当我运行程序时,让我使用绘图功能,一旦我将trackBar向右移动,就不要使用绘图功能。
答案 0 :(得分:0)
对于Windows窗体控件OnPaint仅在以下情况下调用。)与当前控件重叠的窗口被移开或b。)您手动使控件无效:http://msdn.microsoft.com/en-us/library/1e430ef4.aspx
所以OnPaint应该经常被调用。