因为windows中缺少条件变量(尽管它是从vista引入的,但在Windows XP和2003中不支持),在c ++中实现线程安全队列并不是很容易。 Strategies for Implementing POSIX Condition Variables on Win32。我需要的是在不使用信号量和条件变量的情况下使用CriticalSection或Mutex和Event。
我还试图找到一个只使用win32原生API的确切实现,但没有运气。所以我自己完成了一个。问题是我不能100%确定代码是线程安全的。谁能告诉我它没关系?
class CEventSyncQueue
{
public:
CEventSyncQueue(int nCapacity = -1);
virtual ~CEventSyncQueue();
virtual void Put(void* ptr);
virtual void* Get();
protected:
int m_nCapacity;
CPtrList m_list;
CRITICAL_SECTION m_lock;
HANDLE m_hGetEvent;
HANDLE m_hPutEvent;
};
CEventSyncQueue::CEventSyncQueue(int nCapacity)
{
m_nCapacity = nCapacity;
::InitializeCriticalSection(&m_lock);
m_hPutEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL);
m_hGetEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL);
}
CEventSyncQueue::~CEventSyncQueue()
{
m_list.RemoveAll();
::CloseHandle(m_hGetEvent);
::CloseHandle(m_hPutEvent);
::DeleteCriticalSection(&m_lock);
}
void CEventSyncQueue::Put(void* ptr)
{
::EnterCriticalSection(&m_lock);
while(m_nCapacity > 0 && m_list.GetCount() >= m_nCapacity)
{
::LeaveCriticalSection(&m_lock);
//wait
if(::WaitForSingleObject(m_hPutEvent, INFINITE) != WAIT_OBJECT_0)
{
ASSERT(FALSE);
}
::EnterCriticalSection(&m_lock);
}
if(m_nCapacity > 0)
{
ASSERT(m_list.GetCount() < m_nCapacity);
}
m_list.AddTail(ptr);
::SetEvent(m_hGetEvent); //notifyAll
::LeaveCriticalSection(&m_lock);
}
void* CEventSyncQueue::Get()
{
::EnterCriticalSection(&m_lock);
while(m_list.IsEmpty())
{
::LeaveCriticalSection(&m_lock);
//wait
if(::WaitForSingleObject(m_hGetEvent, INFINITE) != WAIT_OBJECT_0)
{
ASSERT(FALSE);
}
::EnterCriticalSection(&m_lock);
}
ASSERT(!m_list.IsEmpty());
void* ptr = m_list.RemoveHead();
::SetEvent(m_hPutEvent); //notifyAll
::LeaveCriticalSection(&m_lock);
return ptr;
}
答案 0 :(得分:1)
在Windows中实现线程安全队列是微不足道的。我在Delphi,C ++,BCB等中完成了它。
为什么你认为需要一个条件变量?您认为Windows消息队列如何工作?
事件是用于P-C队列的错误原语。最简单/最清晰的方法是使用信号量。
简单的无界生产者 - 消费者队列。
template <typename T> class PCSqueue{
CRITICAL_SECTION access;
deque<T> *objectQueue;
HANDLE queueSema;
public:
PCSqueue(){
objectQueue=new deque<T>;
InitializeCriticalSection(&access);
queueSema=CreateSemaphore(NULL,0,MAXINT,NULL);
};
void push(T ref){
EnterCriticalSection(&access);
objectQueue->push_front(ref);
LeaveCriticalSection(&access);
ReleaseSemaphore(queueSema,1,NULL);
};
bool pop(T *ref,DWORD timeout){
if (WAIT_OBJECT_0==WaitForSingleObject(queueSema,timeout)) {
EnterCriticalSection(&access);
*ref=objectQueue->back();
objectQueue->pop_back();
LeaveCriticalSection(&access);
return(true);
}
else
return(false);
};
};
编辑 - 一个有界的队列不会困难得多 - 你需要另一个信号来计算空的空间。我不使用有界队列,但我确信它没问题 - 一个有2个信号量和互斥/ CS的有界队列是标准模式。
编辑:使用PostMessage()或PostThreadMessage()API调用 - 从'waveOutProc'回调中明确声明它们是安全的。 MSDN说调用'其他wave函数'会导致死锁 - 信号量调用不在那个集合中,如果允许SetEvent()但ReleaseSemaphore()不是,我会非常惊讶。事实上,如果允许SetEvent()而ReleaseSemaphore()在Windows中不是任何地方,我会感到惊讶。
答案 1 :(得分:0)
条件变量?你的意思是Interlocked*功能吗?这些已经存在了很长时间 - 我在Windows 2000中使用它们。你可以使用它们来构建并发系统,但你仍然需要自己做一些工作。
或者,尝试OpenMP。要使用它,您需要Visual Studio 2008或更高版本。
答案 2 :(得分:0)
再想一想,几乎没有必要明确地实现信号量。相反,只需考虑如何使用事件实现信号量,并以这种方式解决问题。我的第一次尝试使用手动重置事件,效率低但显然正确,然后我进行了优化。
请注意,我没有调试(甚至编译!)这些代码片段中的任何一个,但它们应该给你正确的想法。这是手动重置版本:
class CEventSyncQueue
{
public:
CEventSyncQueue(int nCapacity = -1);
virtual ~CEventSyncQueue();
virtual void Put(void* ptr);
virtual void* Get();
protected:
int m_nCapacity;
CPtrList m_list;
CRITICAL_SECTION m_lock;
HANDLE m_queue_not_empty;
HANDLE m_queue_not_full;
};
CEventSyncQueue::CEventSyncQueue(int nCapacity)
{
m_nCapacity = nCapacity;
::InitializeCriticalSection(&m_lock);
m_queue_not_empty = ::CreateEvent(NULL, TRUE, FALSE, NULL);
m_queue_not_full = ::CreateEvent(NULL, TRUE, TRUE, NULL);
}
CEventSyncQueue::~CEventSyncQueue()
{
m_list.RemoveAll();
::CloseHandle(m_queue_not_empty);
::CloseHandle(m_queue_not_full);
::DeleteCriticalSection(&m_lock);
}
void CEventSyncQueue::Put(void* ptr)
{
bool done = false;
while (!done)
{
// If the queue is full, we must wait until it isn't.
if(::WaitForSingleObject(m_queue_not_full, INFINITE) != WAIT_OBJECT_0)
{
ASSERT(FALSE);
}
// However, we might not be the first to respond to the event,
// so we still need to check whether the queue is full and loop
// if it is.
::EnterCriticalSection(&m_lock);
if (m_nCapacity <= 0 || m_list.GetCount() < m_nCapacity)
{
m_list.AddTail(ptr);
done = true;
// The queue is definitely not empty.
SetEvent(m_queue_not_empty);
// Check whether the queue is now full.
if (m_nCapacity > 0 && m_list.GetCount() >= m_nCapacity)
{
ResetEvent(m_queue_not_full);
}
}
::LeaveCriticalSection(&m_lock);
}
}
void* CEventSyncQueue::Get()
{
void *result = nullptr;
while (result == nullptr)
{
// If the queue is empty, we must wait until it isn't.
if(::WaitForSingleObject(m_queue_not_empty, INFINITE) != WAIT_OBJECT_0)
{
ASSERT(FALSE);
}
// However, we might not be the first to respond to the event,
// so we still need to check whether the queue is empty and loop
// if it is.
::EnterCriticalSection(&m_lock);
if (!m_list.IsEmpty())
{
result = m_list.RemoveHead();
ASSERT(result != nullptr);
// The queue shouldn't be full at this point!
ASSERT(m_nCapacity <= 0 || m_list.GetCount() < m_nCapacity);
SetEvent(m_queue_not_full);
// Check whether the queue is now empty.
if (m_list.IsEmpty())
{
ResetEvent(m_queue_not_empty);
}
}
::LeaveCriticalSection(&m_lock);
}
}
这是效率更高的自动重置事件版本:
class CEventSyncQueue
{
public:
CEventSyncQueue(int nCapacity = -1);
virtual ~CEventSyncQueue();
virtual void Put(void* ptr);
virtual void* Get();
protected:
int m_nCapacity;
CPtrList m_list;
CRITICAL_SECTION m_lock;
HANDLE m_queue_not_empty;
HANDLE m_queue_not_full;
};
CEventSyncQueue::CEventSyncQueue(int nCapacity)
{
m_nCapacity = nCapacity;
::InitializeCriticalSection(&m_lock);
m_queue_not_empty = ::CreateEvent(NULL, FALSE, FALSE, NULL);
m_queue_not_full = ::CreateEvent(NULL, FALSE, TRUE, NULL);
}
CEventSyncQueue::~CEventSyncQueue()
{
m_list.RemoveAll();
::CloseHandle(m_queue_not_empty);
::CloseHandle(m_queue_not_full);
::DeleteCriticalSection(&m_lock);
}
void CEventSyncQueue::Put(void* ptr)
{
if (m_nCapacity <= 0)
{
::EnterCriticalSection(&m_lock);
m_list.AddTail(ptr);
SetEvent(m_queue_not_empty);
::LeaveCriticalSection(&m_lock);
return;
}
bool done = false;
while (!done)
{
// If the queue is full, we must wait until it isn't.
if(::WaitForSingleObject(m_queue_not_full, INFINITE) != WAIT_OBJECT_0)
{
ASSERT(FALSE);
}
// However, under some (rare) conditions we'll get here and find
// the queue is already full again, so be prepared to loop.
::EnterCriticalSection(&m_lock);
if (m_list.GetCount() < m_nCapacity)
{
m_list.AddTail(ptr);
done = true;
SetEvent(m_queue_not_empty);
if (m_list.GetCount() < m_nCapacity)
{
SetEvent(m_queue_not_full);
}
}
::LeaveCriticalSection(&m_lock);
}
}
void* CEventSyncQueue::Get()
{
void *result = nullptr;
while (result == nullptr)
{
// If the queue is empty, we must wait until it isn't.
if(::WaitForSingleObject(m_queue_not_empty, INFINITE) != WAIT_OBJECT_0)
{
ASSERT(FALSE);
}
// However, under some (rare) conditions we'll get here and find
// the queue is already empty again, so be prepared to loop.
::EnterCriticalSection(&m_lock);
if (!m_list.IsEmpty())
{
result = m_list.RemoveHead();
ASSERT(result != nullptr);
// The queue shouldn't be full at this point!
if (m_nCapacity <= 0) ASSERT(m_list.GetCount() < m_nCapacity);
SetEvent(m_queue_not_full);
if (!m_list.IsEmpty())
{
SetEvent(m_queue_not_empty);
}
}
::LeaveCriticalSection(&m_lock);
}
}