我需要检查一行中的所有像素,所以我使用Bresenham的算法来访问其中的每个像素。特别是我需要检查所有像素是否都位于位图的有效像素上。这是代码:
private void Bresenham(Point p1, Point p2, ref List<Point> track) {
int dx = p2.X - p1.X;
int dy = p2.Y - p1.Y;
int swaps = 0;
if (dy > dx) {
Swap(ref dx, ref dy);
swaps = 1;
}
int a = Math.Abs(dy);
int b = -Math.Abs(dx);
double d = 2*a + b;
int x = p1.X;
int y = p1.Y;
color_track = Color.Blue;
Check_Pixel(ref area, new Point(x,y));
track.Clear();
track.Add(new Point(x, y));
int s = 1;
int q = 1;
if (p1.X > p2.X) q = -1;
if (p1.Y > p2.Y) s = -1;
for(int k = 0; k < dx; k++) {
if (d >= 0) {
d = 2*(a+b) + d;
y = y + s;
x = x + q;
}
else {
if (swaps == 1) y = y + s;
else x = x + q;
d = 2 * a + d;
}
Check_Pixel(ref area, new Point(x, y));
track.Add(new Point(x, y));
}
}
private void Swap(ref int x, ref int y) {
int temp = x;
x = y;
y = temp;
}
Check_Pixel用于检查线像素是否在有效位图上。我将创建的像素添加到List<Point>
以逐点渲染其元素,并确保Bresenham
检查正确的像素(确实如此)。问题是我的算法并没有涵盖所有情况,只有50%左右。
P.S:我的坐标系原点位于左上角(x从左到右增长,y从上到下)
答案 0 :(得分:31)
查找完整版本:
public void line(int x,int y,int x2, int y2, int color) {
int w = x2 - x ;
int h = y2 - y ;
int dx1 = 0, dy1 = 0, dx2 = 0, dy2 = 0 ;
if (w<0) dx1 = -1 ; else if (w>0) dx1 = 1 ;
if (h<0) dy1 = -1 ; else if (h>0) dy1 = 1 ;
if (w<0) dx2 = -1 ; else if (w>0) dx2 = 1 ;
int longest = Math.Abs(w) ;
int shortest = Math.Abs(h) ;
if (!(longest>shortest)) {
longest = Math.Abs(h) ;
shortest = Math.Abs(w) ;
if (h<0) dy2 = -1 ; else if (h>0) dy2 = 1 ;
dx2 = 0 ;
}
int numerator = longest >> 1 ;
for (int i=0;i<=longest;i++) {
putpixel(x,y,color) ;
numerator += shortest ;
if (!(numerator<longest)) {
numerator -= longest ;
x += dx1 ;
y += dy1 ;
} else {
x += dx2 ;
y += dy2 ;
}
}
}