使用GLUT的OpenGL。不画画?

时间:2012-07-23 04:45:48

标签: c++ opengl glut freeglut

#include <GL/gl.h>
#include <GL/glut.h>

void display();
void init();

int main(int argc, char* argv[])
{
    init();

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowSize(320, 240);
    glutCreateWindow("Main Window");
    glutDisplayFunc(display);
    glutMainLoop();

    return 0;
}

void init()
{
    glDisable(GL_DEPTH_TEST);
}

void display()
{
    glClearColor(0, 0, 0, 0);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();

    glBegin(GL_QUADS);
    glColor3i(255,255,255);
        glVertex2f(10, 10);
        glVertex2f(100, 10);
        glVertex2f(100, 100);
        glVertex2f(10, 100);
    glEnd();

    glutSwapBuffers();
}

理论上,此代码应绘制一个白色矩形。但我所看到的只是一个黑色的空屏幕。怎么了?

1 个答案:

答案 0 :(得分:3)

以下是我的工作示例,其中我通过评论注意到了所做的更改:

#include <gl/glut.h>
#include <gl/gl.h>

#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240

void display();
void init();

int main(int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
    glutCreateWindow("Main Window");
    init(); // changed the init function to come directly before display function
    glutDisplayFunc(display);
    glutMainLoop();

    return 0;
}

void init()
{
    glClearColor(0, 0, 0, 0); // moved this line to be in the init function
    glDisable(GL_DEPTH_TEST);

    // next four lines are new
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0.0, WINDOW_WIDTH-1, WINDOW_HEIGHT-1, 0, -1.0, 1.0);
    glMatrixMode(GL_MODELVIEW);
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();

    glBegin(GL_QUADS);
    glColor3ub(255,255,255); // changed glColor3i to glColor3ub (see below)
        glVertex2f(10, 10);
        glVertex2f(100, 10);
        glVertex2f(100, 100);
        glVertex2f(10, 100);
    glEnd();

    glFlush(); // added this line 
    //glutSwapBuffers(); // removed this line
}
如果您想提供0-255范围内的颜色,

glColor3ub是您想要使用的功能。

希望这有帮助。