我正在使用以下代码(其中包含一些Frog VLE API代码;希望这不太相关)从列表中选择一个随机学生。
这种方法效果很好,但有时 - 鉴于其随机性 - 它只能运行很短的时间。是否可以首先循环这一次,以确保它至少运行X段时间?
var Count = 0;
/* construct the array of people */
for (var i in data.users) {
for (var n = 0; n < data.users[i].Quantity; n++) {
var TempObj = { 'Count' : Count, 'Student_ID' : i, 'Student_Name' : data.users[i].Student_Name };
RewardPurchases.PurchasesArray[Count] = TempObj;
Count++;
}
}
...这里有更多代码,与脚本的工作方式无关......
$('button#random').click( function() {
/* first things first, play a drum-roll when the button is clicked! */
$('embed').remove();
$('body').append('<embed src="/user/74/177499.wav" autostart="true" hidden="true" loop="true">');
/* take the RewardPurchases.PurchasesArray and sort it so that there's no particular order */
RewardPurchases.PurchasesArray.sort(function() {return 0.5 - Math.random()})
/* remove the winner class for consecutive re-rolls */
$display.removeClass( "winner" );
$display.addClass( "spinner" );
/* determine the number of people in the array and calculate a random winner */
var total = RewardPurchases.PurchasesArray.length,
selected = Math.floor( Math.random() * total ),
i = 0;
/* work out how long each name should appear for, dependent upon how many people are in the array */
var timeout = ( 15000 / total );
/* run through the array of people ... */
for (i=0; i<total; i++) {
setTimeout((function(i){
return function(){
console.log( "timeout", i );
/* ... if the person in the array is a valid person! then display their name */
if (typeof RewardPurchases.PurchasesArray[i] === 'object' && typeof RewardPurchases.PurchasesArray[i] !== null) {
$display.text( "[" + RewardPurchases.PurchasesArray[i].Count + "] " + RewardPurchases.PurchasesArray[i].Student_Name.toUpperCase() );
/* if we encounter the winner, play a cheering wav and change the class of the display so that they appear in big, bold, red text */
if( i === selected ) {
$('embed').remove();
$('body').append('<embed src="/user/74/177086.wav" autostart="true" hidden="true" loop="false">');
$display.addClass( "winner" );
}
}
};
}(i)), i*timeout);
/* if the winner has been found, break the loop */
if( i === selected ) {
break;
}
}
} );
提前致谢,
答案 0 :(得分:1)
你可以这样做:
function doforsec(msec, func) {
var curDate = new Date().getTime();
while ((new Date().getTime() - curDate) < msec) {
func();
}
}
doforsec(200, function() {
console.log(new Date().getSeconds())
});
这将一次又一次地执行给予doforsec的函数,直到指定的时间段(以毫秒为单位)结束。 (首先我有几秒钟,但我认为毫秒会更好)
答案 1 :(得分:0)
var timeout =(15000 / total);插入以下内容,并删除(i = 0; i
var totalTime = 2000;
var timeOut= Math.Ceiling(totalTime/timeout);
var timesToDisplay = totalTime / timeOut;
var currentDisplay = 0;
for (currentDisplay = 0; currentDisplay < timesToDisplay; currentDisplay++) {
i = currentDisplay % total;
答案 2 :(得分:0)
因为我的截止日期是......好吧,大约8个小时后发布这个..我已经决定重新编写脚本并使用jQuery插件:
Array.prototype.remove = function(from, to) {
var rest = this.slice((to || from) + 1 || this.length);
this.length = from < 0 ? this.length + from : from;
return this.push.apply(this, rest);
};
$(document).ready(function(){
var staff = [ 'hardcoded', 'list', 'of', 'staff', 'members' ];
$('button#start').click( function() {
var $display = $('#display'),
$results = $('#results table');
$display.removeClass( "winner" );
$display.addClass( "spinner" );
var counter = 0,
rand = 0,
run_time = 10,
delay = ( run_time * 100 ) / staff.length,
loop_number = 5,
max_count = staff.length * loop_number;
$display.doTimeout( 'loop', delay, function() {
counter++;
var newRand = Math.floor( Math.random() * staff.length );
if ( rand === newRand ) {
rand = Math.floor( Math.random() * staff.length );
} else {
rand = newRand;
}
$(this).text( staff[rand] );
if ( counter < max_count ) { return true; }
else {
$('#results tr:last').after('<tr><td class="number">' + staff.length + '</td><td>' + staff[rand] + '</td></tr>');
staff.remove( rand );
}
});
$display.doTimeout( 'class', max_count * delay, function() {
$display.removeClass( "spinner" );
$display.addClass( "winner" );
});
});
});