我在JScrollPane中有一个JPanel,而JPanel在一个函数中使用了箭头键。令人讨厌的是,当按下箭头键时,JScrollPane会滚动。如何使它在按下箭头键时不滚动JScrollPane?
答案 0 :(得分:6)
可能太多了,但你可以试试这个:
UIManager.getDefaults().put("ScrollPane.ancestorInputMap",
new UIDefaults.LazyInputMap(new Object[] {}));
您也可以全局替换行动:
InputMap actionMap = (InputMap) UIManager.getDefaults().get("ScrollPane.ancestorInputMap");
actionMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), new AbstractAction(){
@Override
public void actionPerformed(ActionEvent e) {
}});
actionMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), new AbstractAction(){
@Override
public void actionPerformed(ActionEvent e) {
}});
根据@MadProgrammer的建议,您可以替换键盘箭头的特定操作。使用unitScrollRight
和unitScrollDown
操作名称:
scrollPane.getActionMap().put("unitScrollRight", new AbstractAction(){
@Override
public void actionPerformed(ActionEvent e) {
}});
scrollPane.getActionMap().put("unitScrollDown", new AbstractAction(){
@Override
public void actionPerformed(ActionEvent e) {
}});
答案 1 :(得分:4)
我认为您将不得不替换输入/操作地图参考
ActionMap am = scrollPane.getActionMap();
am.remove("scrollDown");
am.remove("scrollUp");
我从BasicScrollPaneUI中提取的密钥,因此它们可能会在UI之间发生变化,但这个想法应该有效
<强>更新强>
好的,那很糟糕。我希望简单地逃脱。
InputMap im = comp.getInputMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "scrollDown");
ActionMap am = comp.getActionMap();
am.put("scrollDown", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println(e.getSource() + " - no go down");
}
});
应导致操作无效。我让它使用JList和大型JPanel
虽然我在这里:
private static final String SCROLL_UP = "scrollUp";
private static final String SCROLL_DOWN = "scrollDown";
private static final String SCROLL_HOME = "scrollHome";
private static final String SCROLL_END = "scrollEnd";
private static final String UNIT_SCROLL_UP = "unitScrollUp";
private static final String UNIT_SCROLL_DOWN = "unitScrollDown";
private static final String SCROLL_LEFT = "scrollLeft";
private static final String SCROLL_RIGHT = "scrollRight";
private static final String UNIT_SCROLL_LEFT = "unitScrollLeft";
private static final String UNIT_SCROLL_RIGHT = "unitScrollRight";
是其他输入/操作映射命令