我想知道是否有void draw()
这样的函数,Processing编程语言使用每个帧调用的函数。或者甚至只是一个函数在被调用时无限循环,但只有在每次有新帧时才会遍历它。我在java中听说过一个叫做runnable的东西我该如何使用它呢?还有一个更好的方法,然后像一个硬编码运行每一帧的功能延迟运行。哦,还有什么是函数调用,这将允许我看到自应用程序开始运行以来有多少时间(以毫秒为单位)我可以使我的runnables / frame调用更加精确,以便游戏以相同的速度运行无论帧速率如何,都在每台计算机上。
答案 0 :(得分:1)
也许你需要这样的东西
import java.awt.Graphics;
import java.awt.Point;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class Repainter extends JPanel {
private Point topLeft;
private int increamentX = 5;
public Repainter() {
topLeft = new Point(100, 100);
}
public void move() {
topLeft.x += increamentX;
if (topLeft.x >= 200 || topLeft.x <= 100) {
increamentX = -increamentX;
}
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawRect(topLeft.x, topLeft.y, 100, 100);
}
public void startAnimation() {
SwingWorker<Object, Object> sw = new SwingWorker<Object, Object>() {
@Override
protected Object doInBackground() throws Exception {
while (true) {
move();
Thread.sleep(100);
}
}
};
sw.execute();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame("Repaint Demo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
Repainter repainter = new Repainter();
frame.add(repainter);
repainter.startAnimation();
frame.setVisible(true);
}
});
}
}