在计算内核中的分配中接收索引

时间:2012-07-12 19:47:51

标签: android renderscript

如何知道root()函数内的分配中的当前索引?

现在我通过绑定一个额外的指针 - 分配的开始来做到这一点。像这样:

// Java code
Allocation in = Allocation.create...;
mScript.bind_gStart(in);

然后在renderscript中使用一些指针算法:

// RS file - assuming 1D array
void root(const uint8_t *in) {
  size_t idx = in - gStart;
  ...
}

这可以保证有效吗?有没有更好/更直接的方法呢?不知何故,我觉得必须有一些curIdx伪变量,或者其他东西。

1 个答案:

答案 0 :(得分:1)

一个常见的root()函数原型是:

void root(const uchar4 *data_in, uchar4 *data_out, const void * usrData, uint32_t x, uint32_t y)

x和y参数指定输入分配中的索引。我成功地将它们用于图像处理,例如:

void root(const uchar *data_in, uchar4 *data_out, const void * usrData, uint32_t x, uint32_t y) {
int sum_x;
int sum_y;
unsigned char channel;
int color;

width = rsAllocationGetDimX(gIn);
height = rsAllocationGetDimY(gOut);

if ( (x > 1) & (y > 1) & (x < width-1) & (y < height-1)) {
    sum_x = 0;
    sum_x += -1 * gPixels[(y-1)*width+x-1];
    sum_x +=  1 * gPixels[(y-1)*width+x+1];
    sum_x += -2 * gPixels[y*width+x-1];
    sum_x +=  2 * gPixels[y*width+x+1];
    sum_x += -1 * gPixels[(y+1)*width+x-1];
    sum_x +=  1 * gPixels[(y+1)*width+x+1];

    sum_y = 0;
    sum_y += -1 * gPixels[(y-1)*width+x-1];
    sum_y += -2 * gPixels[(y-1)*width+x];
    sum_y += -1 * gPixels[(y-1)*width+x+1];
    sum_y +=  1 * gPixels[(y+1)*width+x-1];
    sum_y +=  2 * gPixels[(y+1)*width+x];
    sum_y +=  1 * gPixels[(y+1)*width+x+1];

    //channel = (byte) (Math.hypot(sum_x,  sum_y)); // L2 norm
    channel = (uchar) (abs(sum_x) + abs(sum_y)); // L1 norm
    //color = 0xFF000000 | (channel << 16) | (channel << 8) | channel;
    data_out->w = 0xFF;
    data_out->x = channel;
    data_out->y = channel;
    data_out->z = channel;
}
else {
    data_out->w = 0xFF;
    data_out->x = 0xFF;
    data_out->y = 0xFF;
    data_out->z = 0xFF;
}

}