我正在设计一个半随机交织器。有时它可以工作,但有时甚至对于小矢量长度也需要很多时间。任何人都可以帮我处理代码吗?
int i, j, s1 = 2, s2 = 5;
for (int i = 0; i < vecLen; i++) {
IM[i] = rand() % vecLen;
for (j = 0; j < i; j++) {
if (IM[i] == IM[j]) {
IM[i] = rand() % vecLen;
j = -1;
}
if ((i - j) <= s1) {
if (sqrt((IM[i] - IM[j]) * (IM[i] - IM[j])) <= s2) {
IM[i] = rand() % vecLen;
j = -1;
}
}
}
}
for (i = 0; i < vecLen; i++) {
DM[IM[i]] = i;
}
答案 0 :(得分:1)
#include <stdio.h>
#include <stdlib.h>
#define BOOL int
#define TRUE (-1)
#define FALSE (0)
int *Generate(int n, int s1, int s2);
BOOL GenerateNext(int i, int *xs, int n, int s1, int s2);
void Shuffle(int *arr, int n);
int main(void)
{
int n = 20, s1 = 2, s2 = 5;
int i;
int *xs = Generate(n, s1, s2);
if (xs == NULL)
{
printf("No valid permutations.\n");
}
else
{
printf("Permutation: [ ");
for (i = 0; i < n; i++)
{
if (i > 0) printf(", ");
printf("%d", xs[i]);
}
printf(" ]\n");
free(xs);
}
}
int *Generate(int n, int s1, int s2)
{
int *xs = (int *) malloc(sizeof(int) * n);
if (GenerateNext(0, xs, n, s1, s2))
{
return xs;
}
free(xs);
return NULL;
}
BOOL GenerateNext(int i, int *xs, int n, int s1, int s2)
{
int candidates[n];
int nCandidates = 0, candidate, j, delta;
BOOL ok;
if (i == n) return TRUE;
for (candidate = 0; candidate < n; candidate++)
{
ok = TRUE;
for (j = 0; j < i && ok; j++)
{
if (xs[j] == candidate) ok = FALSE;
else if ((i - j) <= s1)
{
int delta = xs[j] - candidate;
if (delta < 0) delta = -delta;
if (delta <= s2) ok = FALSE;
}
}
if (ok)
{
candidates[nCandidates++] = candidate;
}
}
if (nCandidates == 0) return FALSE;
Shuffle(candidates, nCandidates);
for (j = 0; j < nCandidates; j++)
{
xs[i] = candidates[j];
if (GenerateNext(i + 1, xs, n, s1, s2))
{
return TRUE;
}
}
return FALSE;
}
void Shuffle(int *arr, int n)
{
int i, j, tmp;
for (i = 0; i < n; i++)
{
j = i + rand() % (n - i);
if (j != i)
{
tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
}
}
}
编辑:重写了答案,以确定是否有任何有效的排列。