我正在尝试设置CAEmitterLayer
来制作纸屑效果,我遇到了两个问题:
birthRate
设置为非零值以启动动画时,我会在屏幕上随机放置一系列单元格,这些单元格会正常生成动画,然后发射器继续正常发射。 emitterCells
在屏幕上绘制内容时,无论何时触摸屏幕,发射器都会在(看似)随机位置绘制emitterCells
(看似)随机时间。发射器中没有任何东西与任何触摸事件相关联(即,我不是故意在触摸事件上绘制任何东西),但是该层在具有多个嵌入视图的视图中。我触摸得越多,出现的细胞就越多。这是我的代码,用于设置发射器,然后启动和停止它(一旦我调用了停止功能,然后点击屏幕停止创建新的随机元素):
- (void)setupConfetti
{
self.confettiLayer = [CAEmitterLayer layer];
[self.view.layer addSublayer:self.confettiLayer];
[self.view.layer setNeedsDisplay];
self.confettiLayer.emitterPosition = CGPointMake(1024.0/2,-50.0);
self.confettiLayer.emitterSize = CGSizeMake(1000.0, 10.0);
self.confettiLayer.emitterShape = kCAEmitterLayerLine;
self.confettiLayer.renderMode =kCAEmitterLayerUnordered;
CAEmitterCell *confetti = [CAEmitterCell emitterCell];
confetti1.contents = (id)[[UIImage imageNamed:@"confetti.png"] CGImage];
confetti.emissionLongitude = M_PI;
confetti.emissionLatitude = 0;
confetti.lifetime = 5;
confetti.birthRate = 0.0;
confetti.velocity = 125;
confetti.velocityRange = 50;
confetti.yAcceleration = 50;
confetti.spin = 0.0;
confetti.spinRange = 10;
confetti.name = @"confetti1";
self.confettiLayer.emitterCells = [NSArray arrayWithObjects:confetti, nil];
}
开始五彩纸屑:
- (void)startConfettiAnimation
{
[self.confettiLayer setValue:[NSNumber numberWithInt:10.0] forKeyPath:@"emitterCells.confetti.birthRate"];
}
并阻止它:
- (void)stopConfettiAnimation
{
[self.confettiLayer setValue:[NSNumber numberWithInt:0.0] forKeyPath:@"emitterCells.confetti.birthRate"];
}
同样,一旦它开始,在最初的随机元素之后,这很好用:一切都正常动画,当birthRate稍后设置为零时,它会优雅地结束。它似乎只是响应触摸事件,我不知道为什么。我已经尝试将emitterLayer添加到不同的视图,禁用该视图上的用户交互,然后将其添加为主视图的子视图,这似乎不起作用。
非常感谢任何帮助/见解!
谢谢, 萨姆
答案 0 :(得分:6)
我知道这是一个老帖子,但我也有这个问题。 Jackslash在这篇文章中回答得很好: iOS 7 CAEmitterLayer spawning particles inappropriately
您需要在发射器层上设置beginTime以使用CACurrentMediaTime()在当前时间开始。似乎我们遇到的问题是因为发射器已经在过去开始了。
emitter.beginTime = CACurrentMediaTime();
答案 1 :(得分:1)
可能是因为你没有检查粒子是否像Wenderlich的例子中发出的那样Artur Ozieranski发布了吗?只要检查到位,我就不会看到加倍。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[fireView setEmitterPositionFromTouch: [touches anyObject]];
[fireView setIsEmitting:YES];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[fireView setIsEmitting:NO];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[fireView setIsEmitting:NO];
}
-(void)setIsEmitting:(BOOL)isEmitting
{
//turn on/off the emitting of particles
[fireEmitter setValue:[NSNumber numberWithInt:isEmitting?200:0] forKeyPath:@"emitterCells.fire.birthRate"];
}
答案 2 :(得分:0)
.h文件
#import <UIKit/UIKit.h>
@interface DWFParticleView : UIView
-(void)setEmitterPositionFromTouch: (CGPoint*)t;
-(void)setIsEmitting:(BOOL)isEmitting;
@end
.m文件
#import "DWFParticleView.h"
#import <QuartzCore/QuartzCore.h>
@implementation DWFParticleView
{
CAEmitterLayer* fireEmitter; //1
}
-(void)awakeFromNib
{
//set ref to the layer
fireEmitter = (CAEmitterLayer*)self.layer; //2
//configure the emitter layer
fireEmitter.emitterPosition = CGPointMake(50, 50);
fireEmitter.emitterSize = CGSizeMake(10, 10);
CAEmitterCell* fire = [CAEmitterCell emitterCell];
fire.birthRate = 0;
fire.lifetime = 1.5;
fire.lifetimeRange = 0.3;
fire.color = [[UIColor colorWithRed:255 green:255 blue:255 alpha:0.1] CGColor];
fire.contents = (id)[[UIImage imageNamed:@"Particles_fire.png"] CGImage];
[fire setName:@"fire"];
fire.velocity =5;
fire.velocityRange = 20;
fire.emissionRange = M_PI_2;
fire.scaleSpeed = 0.1;
fire.spin = 0.5;
fireEmitter.renderMode = kCAEmitterLayerAdditive;
//add the cell to the layer and we're done
fireEmitter.emitterCells = [NSArray arrayWithObject:fire];
}
+ (Class) layerClass //3
{
//configure the UIView to have emitter layer
return [CAEmitterLayer class];
}
-(void)setEmitterPositionFromTouch: (CGPoint*)t
{
//change the emitter's position
fireEmitter.emitterPosition = (*t);
}
-(void)setIsEmitting:(BOOL)isEmitting
{
//turn on/off the emitting of particles
[fireEmitter setValue:[NSNumber numberWithInt:isEmitting?100:0] forKeyPath:@"emitterCells.fire.birthRate"];
}
@end
我使用此代码创建自定义视图并发出粒子 触摸
以下是触摸粒子发射的调用声明
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint p = [[touches anyObject] locationInView:self.view];
[fireView setEmitterPositionFromTouch: &p];
[fireView setIsEmitting:YES];
}
可能适合你。