在我正在构建的应用程序中,导入方形图像,将其分成16个图块,并将这些图块放在屏幕上的正方形中,从顶部开始。但是,我在瓷砖上方的顶部添加了一个额外的信息栏,所以我需要将这组瓷砖进一步向下移动到屏幕上。我已经玩过for循环和代码所做的坐标,但没有任何东西能给我所期望的尊重。
-(void) initPuzzle:(NSString *) imagePath{
UIImage *orgImage = [UIImage imageNamed:imagePath];
if( orgImage == nil ){
return;
}
[self.tiles removeAllObjects];
tileWidth = orgImage.size.width/NUM_HORIZONTAL_PIECES;
tileHeight = orgImage.size.height/NUM_VERTICAL_PIECES;
blankPosition = CGPointMake( NUM_HORIZONTAL_PIECES-1, NUM_VERTICAL_PIECES-1 );
for( int x=0; x<NUM_HORIZONTAL_PIECES; x++ ){
for( int y=0; y<NUM_VERTICAL_PIECES; y++ ){
// *** The coordinates need to be altered - ?
CGPoint orgPosition = CGPointMake(x,y);
if( blankPosition.x == orgPosition.x && blankPosition.y == orgPosition.y ){
continue;
}
CGRect frame = CGRectMake(tileWidth*x, tileHeight*y,
tileWidth, tileHeight );
CGImageRef tileImageRef = CGImageCreateWithImageInRect( orgImage.CGImage, frame );
UIImage *tileImage = [UIImage imageWithCGImage:tileImageRef];
CGRect tileFrame = CGRectMake((tileWidth+TILE_SPACING)*x, (tileHeight+TILE_SPACING)*y,
tileWidth, tileHeight );
tileImageView = [[Tile alloc] initWithImage:tileImage];
tileImageView.frame = tileFrame;
tileImageView.originalPosition = orgPosition;
tileImageView.currentPosition = orgPosition;
CGImageRelease( tileImageRef );
[tiles addObject:tileImageView];
// now add to view
[self.view insertSubview:tileImageView atIndex:0];
}
}
[self shuffle];
}
答案 0 :(得分:0)
int topBarWidth = 100; //100 based on the example in your comment
然后,在代码中您要设置每个图块的帧的位置,将topBarWidth
添加到您之前设置的任何y值。
答案 1 :(得分:0)
另一种选择是为您的图块创建一个子视图,然后重新定位。如果您想要动画上下移动的所有图块,您只需要为图块视图设置动画,而不是重新计算所有图像的位置。