我想点击加载的模型并移动它们。我使用了国际象棋示例和熊猫3d教程的代码,没有任何成功。有人可以弄清楚代码是什么问题。
谢谢
from math import pi, sin, cos
import sys
from direct.showbase.ShowBase import ShowBase
import direct.directbase.DirectStart
from direct.task import Task
from panda3d.core import TextNode
from direct.gui.OnscreenText import OnscreenText
from panda3d.core import CollisionTraverser, CollisionNode
from panda3d.core import CollisionHandlerQueue,CollisionRay
from panda3d.core import Point3,Vec3,Vec4,BitMask32
from direct.showbase.DirectObject import DirectObject
from panda3d.core import AmbientLight,DirectionalLight,LightAttrib
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# quit when esc is pressed
self.accept('escape',sys.exit)
#base.disableMouse()
# load the box model
self.box = self.loader.loadModel("models/xbox")
self.box.reparentTo(camera)
self.box.setScale(2.0, 2.0, 2.0)
self.box.setPos(8, 50, 0)
self.keyMap ={"w" :False ,"s" :False,"a":False,"d":False, "mouse1" :False, "mouse3" :False}
# CollisionTraverser and a Collision Handler is set up
self.picker = CollisionTraverser()
self.pq = CollisionHandlerQueue()
self.pickerNode = CollisionNode('mouseRay')
self.pickerNP = camera.attachNewNode(self.pickerNode)
self.pickerNode.setFromCollideMask(BitMask32.bit(1))
self.box.setCollideMask(BitMask32.bit(1))
self.pickerRay = CollisionRay()
self.pickerNode.addSolid(self.pickerRay)
self.picker.addCollider(self.pickerNP,self.pq)
self.mouseTask = taskMgr.add(self.mouseTask, 'mouseTask')
self.accept("mouse1",self.setKey,["mouse1",True])
def mouseTask(self,task):
# check if we have access to the mouse
if base.mouseWatcherNode.hasMouse():
# get the mouse position
mpos = base.mouseWatcherNode.getMouse()
# set the position of the ray based on the mouse position
self.pickerRay.setFromLens(base.camNode,mpos.getX(),mpos.getY())
self.picker.traverse(render)
# if we have hit something sort the hits so that the closest is first and highlight the node
if self.pq.getNumEntries() > 0:
self.pq.sortEntries()
pickedObj = self.picker.getEntry(0).getIntoNodePath()
def setKey(self,key,value):
self.keyMap[key] = value
app = MyApp()
app.run()
答案 0 :(得分:2)
我已经设法让它发挥作用:)
只是一句话:你使用一个没有返回的任务,这使任务运行一次。 你应该使用:return task.cont
无论如何,这里是panda3d devel(1.8.0 +)的工作代码:
import sys
from direct.showbase.ShowBase import ShowBase
from pandac.PandaModules import *
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# quit when esc is pressed
self.accept('escape',sys.exit)
#base.disableMouse()
# load the box model
box = self.loader.loadModel("models/box")
box.reparentTo(render)
box.setScale(2.0, 2.0, 2.0)
box.setPos(8, 50, 0)
panda = base.loader.loadModel("models/panda")
panda.reparentTo(render)
panda.setPos(0, 10, 0)
panda.setScale(0.1, 0.1, 0.1)
cNodePanda = panda.attachNewNode(CollisionNode('cnode_panda'))
cNodePanda.node().addSolid(CollisionSphere(0,0,5,5))
cNodePanda.show()
# CollisionTraverser and a Collision Handler is set up
self.picker = CollisionTraverser()
self.picker.showCollisions(render)
self.pq = CollisionHandlerQueue()
self.pickerNode = CollisionNode('mouseRay')
self.pickerNP = camera.attachNewNode(self.pickerNode)
self.pickerNode.setFromCollideMask(BitMask32.bit(1))
box.setCollideMask(BitMask32.bit(1))
panda.setCollideMask(BitMask32.bit(1))
self.pickerRay = CollisionRay()
self.pickerNode.addSolid(self.pickerRay)
self.picker.addCollider(self.pickerNP,self.pq)
self.accept("mouse1",self.mouseClick)
def mouseClick(self):
print('mouse click')
# check if we have access to the mouse
if base.mouseWatcherNode.hasMouse():
# get the mouse position
mpos = base.mouseWatcherNode.getMouse()
# set the position of the ray based on the mouse position
self.pickerRay.setFromLens(base.camNode,mpos.getX(),mpos.getY())
self.picker.traverse(render)
# if we have hit something sort the hits so that the closest is first and highlight the node
if self.pq.getNumEntries() > 0:
self.pq.sortEntries()
pickedObj = self.pq.getEntry(0).getIntoNodePath()
print('click on ' + pickedObj.getName())
app = MyApp()
app.run()