我对python有点新,但熟悉OOP。我正在尝试使用PyGame编写游戏。基本上,我的目标是每隔几秒钟渲染一次树木并将树木移动到整个屏幕上。
所以这是我的代码:
from collections import deque
import pygame,random,sys
pygame.init()
size = 800,600
screen = pygame.display.set_mode(size)
class tree:
def __init__(self):
self.img = pygame.image.load("tree.png")
self.rect = self.img.get_rect()
def render(self):
screen.blit(self.img,self.rect)
def move(self,x,y):
self.rect = self.rect.move(x,y)
#creating a queue of trees
trees = deque()
#appending the first tree on to the queue
trees.append(tree())
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
#appending tree() to trees queue every 300 ms
if pygame.time.get_ticks() % 300 == 0:
trees.append(tree())
#rendering and moving all the tree rects of trees in the queue
for tree in trees:
tree.render()
tree.move(20,2)
pygame.display.flip()
但是当我执行此操作时,前几棵树成功生成,但PyGame窗口关闭,我收到此错误:
Traceback (most recent call last):
File "error.py", line 25, in <module>
trees.append(tree())
AttributeError: tree instance has no __call__ method
答案 0 :(得分:22)
我想这是因为您的变量名称tree
(在tree.render()
中使用)与您的班级名称冲突。调用它Tree
会更好(并且更加pythonic ^^)。
答案 1 :(得分:4)
您可能希望在tree
循环中调用for
变量而不是tree
。它正在影响班级名称。
答案 2 :(得分:1)
您的上下文受到污染
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
#appending tree() to trees queue every 300 ms
if pygame.time.get_ticks() % 300 == 0:
trees.append(tree()) <----------------------- second time, this tree is not your class, but the last instance of tree
#rendering and moving all the tree rects of trees in the queue
for tree in trees: <-------------------- here, the last tree will get name with tree
tree.render()
tree.move(20,2)
pygame.display.flip()
编译器可能认为您不是在启动课程,而是调用其调用函数。