基于灰度图像和有序闭合多边形(可能是凹面),我想获得位于感兴趣区域多边形内的所有灰度值(如同SciPy Create 2D Polygon Mask中所述)。在Qt 4.8中,最高效的是什么?端点应该是某种QList<double>
。谢谢你的建议。
此外,是否可以计算浮点掩模(例如,0表示多边形外部,0.3表示30%的像素区域位于多边形内,1表示完全位于多边形内部)?但是,这只是一个额外的端点,然后是QPair<double, double>
(百分比,值)。感谢。
答案 0 :(得分:2)
首先,您需要将多边形扫描线转换为水平线 - 这由getScanLines()
完成。扫描线用于对图像进行采样,以使用scanlineScanner()
获取每行端点内的所有值。
下面是一个完整的,独立且可编译的示例,我已经展示了扫描线算法的良好表现。可以调整它来计算固定点掩模。到目前为止,如果扫描线在水平范围内覆盖超过一半(由于round()s
中的scanlineScanner
),则会包含一个点。
启动时,调整窗口大小并单击以定义多边形中的连续点。您看到的多边形仅使用扫描线进行渲染。为了进行比较,您可以启用多边形的轮廓。
我确信扫描线转换器可以进一步优化。我没有做任何图像采样,但是scanlineScanner
表明这是一件很容易的事情。
// https://github.com/KubaO/stackoverflown/tree/master/questions/scanline-converter-11037252
#define QT_DISABLE_DEPRECATED_BEFORE 5
#include <QtGui>
#if QT_VERSION > QT_VERSION_CHECK(5,0,0)
#include <QtWidgets>
#endif
#include <algorithm>
typedef QVector<QPointF> PointVector;
typedef QVector<QLineF> LineVector;
// A list of vertex indices in the polygon, sorted ascending in their y coordinate
static QVector<int> sortedVertices(const QPolygonF & poly)
{
Q_ASSERT(! poly.isEmpty());
QVector<int> vertices;
vertices.reserve(poly.size());
for (int i = 0; i < poly.size(); ++i) { vertices << i; }
std::sort(vertices.begin(), vertices.end(), [&](int i, int j){
return poly[i].y() < poly[j].y();
});
return vertices;
}
// Returns point of intersection of infinite lines ref and target
static inline QPointF intersect(const QLineF & ref, const QLineF & target)
{
QPointF p;
target.intersect(ref, &p);
return p;
}
// Allows accessing polygon vertices using an indirect index into a vector of indices.
class VertexAccessor {
const QPolygonF & p;
const QVector<int> & i;
public:
VertexAccessor(const QPolygonF & poly, const QVector<int> & indices) :
p(poly), i(indices) {}
inline QPointF operator[](int ii) const {
return p[i[ii]];
}
inline QPointF prev(int ii) const {
int index = i[ii] - 1;
if (index < 0) index += p.size();
return p[index];
}
inline QPointF next(int ii) const {
int index = i[ii] + 1;
if (index >= p.size()) index -= p.size();
return p[index];
}
};
// Returns a horizontal line scanline rendering of an unconstrained polygon.
// The lines are generated on an integer grid, but this could be modified for any other grid.
static LineVector getScanlines(const QPolygonF & poly)
{
LineVector lines;
if (poly.isEmpty()) return lines;
const QVector<int> indices = sortedVertices(poly);
VertexAccessor vertex{poly, indices};
const QRectF bound = poly.boundingRect();
const auto l = bound.left();
const auto r = bound.right();
int ii = 0;
int yi = qFloor(vertex[0].y());
QList<int> active;
PointVector points;
forever {
const qreal y = yi;
const QLineF sweeper{l, y, r, y};
// Remove vertex from the active list if both lines extending from it are above sweeper
for (int i = 0; i < active.size(); ) {
const int ii = active.at(i);
// Remove vertex
if (vertex.prev(ii).y() < y && vertex.next(ii).y() < y) {
active.removeAt(i);
} else {
++ i;
}
}
// Add new vertices to the active list
while (ii < poly.count() && vertex[ii].y() < y) {
active << ii++;
}
if (ii >= poly.count() && active.isEmpty()) break;
// Generate sorted intersection points
points.clear();
for (auto ii : active) {
const auto a = vertex[ii];
auto b = vertex.prev(ii);
if (b.y() >= y)
points << intersect(sweeper, QLineF{a, b});
b = vertex.next(ii);
if (b.y() >= y)
points << intersect(sweeper, QLineF{a, b});
}
std::sort(points.begin(), points.end(), [](const QPointF & p1, const QPointF & p2){
return p1.x() < p2.x();
});
// Generate horizontal fill segments
for (int i = 0; i < points.size() - 1; i += 2) {
lines << QLineF{points.at(i).x(), y, points.at(i+1).x(), y};
}
yi++;
};
return lines;
}
QVector<int> scanlineScanner(const QImage & image, const LineVector & tess)
{
QVector<int> values;
for (auto & line : tess) {
for (int x = round(line.x1()); x <= round(line.x2()); ++ x) {
values << qGray(image.pixel(x, line.y1()));
}
}
return values;
}
class Ui : public QWidget
{
Q_OBJECT
QPointF lastPoint;
QPolygonF polygon;
LineVector scanlines;
QGridLayout layout{this};
QPushButton reset{"Reset"};
QCheckBox outline{"Outline"};
public:
Ui() {
setMinimumSize(200, 200);
layout.addItem(new QSpacerItem{0, 0, QSizePolicy::Expanding, QSizePolicy::Expanding}, 0, 0, 1, 3);
layout.addWidget(&reset, 1, 0);
layout.addWidget(&outline, 1, 1);
layout.addItem(new QSpacerItem{0, 0, QSizePolicy::Expanding}, 1, 2);
reset.setObjectName("reset");
outline.setObjectName("outline");
QMetaObject::connectSlotsByName(this);
}
protected:
Q_SLOT void on_reset_clicked() {
polygon.clear();
scanlines.clear();
lastPoint = QPointF{};
update();
}
Q_SLOT void on_outline_stateChanged() {
update();
}
void paintEvent(QPaintEvent *) override {
QPainter p{this};
if (false) p.setRenderHint(QPainter::Antialiasing);
p.setPen("cadetblue");
if (!polygon.isEmpty() && scanlines.isEmpty()) {
scanlines = getScanlines(polygon);
qDebug() << "new scanlines";
}
p.drawLines(scanlines);
if (outline.isChecked()) {
p.setPen("orangered");
p.setBrush(Qt::NoBrush);
p.drawPolygon(polygon);
}
if (!lastPoint.isNull()) {
p.setPen("navy");
p.drawEllipse(lastPoint, 3, 3);
}
}
void mousePressEvent(QMouseEvent * ev) override {
lastPoint = ev->posF();
polygon << ev->posF();
scanlines.clear();
update();
}
};
int main(int argc, char** argv)
{
QApplication app{argc, argv};
Ui ui;
ui.show();
return app.exec();
}
#include "main.moc"