我有一个控制台应用程序的代码片段,如果空闲时间超过5秒,我想锁定我的电脑。
问题:5秒后没有任何事情发生
public static uint GetIdleTime()
{
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
lastInPut.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(lastInPut);
GetLastInputInfo(ref lastInPut);
return ((uint)Environment.TickCount - lastInPut.dwTime);
}
public static long GetTickCount()
{
return Environment.TickCount;
}
public static long GetLastInputTime()
{
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
lastInPut.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(lastInPut);
if (!GetLastInputInfo(ref lastInPut))
{
throw new Exception(GetLastError().ToString());
}
return lastInPut.dwTime;
}
private static Timer timer;
private static uint idle = 0;
static void Main(string[] args)
{
timer = new Timer();
timer.Enabled = true;
timer.Interval = 1000;
timer.Start();
idle += GetIdleTime();
System.Threading.Thread.Sleep(6000);
if (idle > 5000)
{
LockWorkStation();
}
}
答案 0 :(得分:1)
您的代码有一两件奇怪的事情。 计时器没有做太多,你正在积累空闲时间,并且你在计算它之后6秒测试空闲时间而不重新计算它。
试试这个:
public static uint GetIdleTime()
{
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
lastInPut.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(lastInPut);
GetLastInputInfo(ref lastInPut);
return ((uint)Environment.TickCount - lastInPut.dwTime);
}
public static long GetTickCount()
{
return Environment.TickCount;
}
[StructLayout(LayoutKind.Sequential)]
struct LASTINPUTINFO
{
public static readonly int SizeOf = Marshal.SizeOf(typeof(LASTINPUTINFO));
[MarshalAs(UnmanagedType.U4)]
public UInt32 cbSize;
[MarshalAs(UnmanagedType.U4)]
public UInt32 dwTime;
}
[DllImport("user32.dll")]
static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
[DllImport("user32.dll", SetLastError = true)]
static extern bool LockWorkStation();
static int GetLastInputTime()
{
int idleTime = 0;
LASTINPUTINFO lastInputInfo = new LASTINPUTINFO();
lastInputInfo.cbSize = (uint)Marshal.SizeOf(lastInputInfo);
lastInputInfo.dwTime = 0;
int envTicks = Environment.TickCount;
if (GetLastInputInfo(ref lastInputInfo))
{
int lastInputTick = (int)lastInputInfo.dwTime;
idleTime = envTicks - lastInputTick;
}
return ((idleTime > 0) ? (idleTime / 1000) : 0);
}
private static uint idle = 0;
static void Main(string[] args)
{
while (!Console.KeyAvailable)
{
System.Threading.Thread.Sleep(500);
idle = GetIdleTime();
Console.WriteLine(idle);
if (idle > 5000)
{
LockWorkStation();
}
}
}