我有这个代码在WPF Viewport3D中绘制一个多维数据集:
<Viewport3D Name="viewport3D1">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
</DirectionalLight>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
这给出了以下结果:
如何将渲染渲染为线框?
答案 0 :(得分:9)
查看(免费)Helix 3D工具包(https://github.com/helix-toolkit)中的LinesVisual3D
课程。这是“屏幕空间行”的一个版本,允许您像示例一样绘制线框。
如果您正在进行任何WPF 3D工作,我强烈推荐Helix 3D Toolkit。
答案 1 :(得分:0)
也许这会有所帮助:
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red" Opacity="0.5" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.BackMaterial>
<DiffuseMaterial x:Name="matDiffuseMain2">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red" Opacity="0.5" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.BackMaterial>