import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
var wordArray:Array = [mc_clipA, mc_clipB];
var imgArray:Array = [Aimg, Bimg];
var posArray:Array = [ {x:816.15, y:396.05}, {x:518.3, y:410.05}];
var ClipA:MovieClip;
var ClipB:MovieClip;
var startXpositionClipA:Number;
var startYpositionClipA:Number;
var startXpositionClipB:Number;
var startYpositionClipB:Number;
wordArray[0].buttonMode = true;
wordArray[1].buttonMode = true;
wordArray[0].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipA);
wordArray[1].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipB);
//Mouse Down Function for ClipA
function item_onMouseDownClipA(event:MouseEvent):void {
ClipA = MovieClip(event.currentTarget);
startXpositionClipA = ClipA.x;
startYpositionClipA = ClipA.y;
addChild(ClipA);
ClipA.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP, stage_onMouseUpClipA);
wordArray[0].removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipA);
wordArray[1].removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipB);
}
//Mouse Up Function for ClipA
function stage_onMouseUpClipA(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, stage_onMouseUpClipA);
ClipA.stopDrag();
var indexClipA:int = wordArray.indexOf(ClipClipA);
var matchClipClipA:MovieClip = MovieClip(imageArray[indexClipA]);
if(matchClipClipA.hitTestPoint(ClipA.x, ClipA.y, true)) {
ClipA.x = positionArray[indexClipA].x;
ClipA.y = positionArray[indexClipA].y;
ClipA.removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownZip);
ClipA.buttonMode = false;
var tot=0;
tot=tot+10;
score.text="You scored: " + tot +" Points ";
var setTimer:Timer = new Timer(1000,60);
setTimer.addEventListener(TimerEvent.TIMER,doTask);
setTimer.start();
function doTask(event:TimerEvent) {
gotoAndStop(1,"Scene 2");
setTimer.stop();
}
}
else
{
ClipA.x = startXpositionClipA;
ClipA.y = startYpositionClipA;
wordArray[0].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipA);
wordArray[1].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipB);
}
}
//Mouse Down Function for ClipB
function item_onMouseDownClipB(event:MouseEvent):void {
ClipB = MovieClip(event.currentTarget);
startXpositionClipB = ClipB.x;
startYpositionClipB = ClipB.y;
addChild(ClipB);
ClipB.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP, stage_onMouseUpClipB);
wordArray[0].removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipA);
wordArray[1].removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipB);
}
//Mouse Up Function for ClipB
function stage_onMouseUpClipB(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, stage_onMouseUpClipB);
ClipB.stopDrag();
var indexClipB:int = wordArray.indexOf(ClipB);
var matchClipClipB:MovieClip = MovieClip(imageArray[indexClipB]);
if(matchClipClipB.hitTestPoint(ClipB.x, ClipB.y, true)) {
ClipB.x = positionArray3[indexTie].x;
ClipB.y = positionArray3[indexTie].y;
ClipB.removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipB);
ClipB.buttonMode = false;
var tot=0;
tot=tot;
score.text="You scored: " + tot +" Points ";
var setTimer:Timer = new Timer(1000,60);
setTimer.addEventListener(TimerEvent.TIMER,doTask);
setTimer.start();
function doTask(event:TimerEvent) {
gotoAndStop(1,"Scene 2");
setTimer.stop();
}
}
else
{
ClipB.x = startXpositionClipB;
ClipB.y = startYpositionClipB;
wordArray[0].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipA);
wordArray[1].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDownClipB);
}
}
这是关于拖拉游戏。将向用户显示特定的对象名称,然后用户必须将正确的图像拖放到指定的位置,一旦任务完成,它将动态导航到下一个场景。为此,我使用了计时器类。我在场景2中收到此错误,但在场景1中,代码运行完美。
命名约定都正确但我仍然会收到以下错误,
TypeError:错误#1009:无法访问空对象引用的属性或方法。 在MethodInfo-1156() 在flash.utils :: Timer / _timerDispatch() 在flash.utils :: Timer / tick()
有人可以帮助我。
答案 0 :(得分:0)
在执行鼠标侦听器后立即删除本地声明的方法“doTask”。您应该创建一个匿名内联侦听器
var setTimer:Timer = new Timer(1000,60);
setTimer.addEventListener(TimerEvent.TIMER, function(event:TimerEvent):void {
gotoAndStop(1,"Scene 2");
setTimer.stop();
});
setTimer.start();
有些人喜欢这样做,但我不是内联声明的忠实粉丝。我会在班上创建一个真正的方法作为听众。
private var setTimer:Timer;
function stage_onMouseUpClipB(event:MouseEvent):void {
...
setTimer = new Timer(1000,60);
setTimer.addEventListener(TimerEvent.TIMER,doTask);
...
}
function doTask(event:TimerEvent):void {
gotoAndStop(1,"Scene 2");
setTimer.stop();
}