我试图将我的物理身体之一移动到碰撞时的另一个xAxis
local function onCollision(self,event)
if event.other.name == "block" then
if (event.other.x - self.x) > 210 then
self:removeSelf()
self = nil
transition.cancel( event.other.move )
event.other:removeSelf()
event.other = nil
gameOver()
else
print("else")
transition.cancel( event.other.move )
event.other.x = 1024
updateScore(1)
end
end
end
ball.collision = onCollision
ball("collision",ball)
但它是在说
"Cannot translate an object before collision is resolved"
我该怎么做?
答案 0 :(得分:1)
如果要移动碰撞对象,则必须提供帧延迟。
替换
event.other.x = 1024
与
local translateObject = function() event.other.x = 1024 end
timer.performWithDelay(1,translateObject,1)
答案 1 :(得分:0)
transition.to(ball,{x = object.x,y = object.x,time = 0})
我找到了问题的答案。