我刚从一个教程开始学习Cocos2d。我想随机飞行'蝙蝠',当我触摸屏幕上的任何地方时,所有蝙蝠聚集在我的触摸位置,然后它们再次开始随机飞行。
这是我的代码:
-(id) init
{
if( (self=[super init])) {
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Bat.plist"];
//Bats Array Initialization
bats = [[NSMutableArray alloc] init];
//Add bats using a batch node.
CCSpriteBatchNode *batch1 = [CCSpriteBatchNode batchNodeWithFile:@"Bat.png" capacity:10];
[self addChild:batch1 z:2 tag:TAG_BATS];
//Make them start flying up.
for(int x=0; x<5; x++){
//Create SimpleAnimObject of bat
bat1 = [SimpleAnimObj spriteWithBatchNode:batch1 rect:CGRectMake(0,0,48,48)];
[batch1 addChild:bat1];
[bat1 setPosition:ccp(arc4random()%900+40, arc4random()%600+50)];
[bat1 setScale:0.6f];
float flappingSpeed = [self makeBatFlyUp:bat1];
bat1.velocity = ccp((arc4random()%1000)/500 + 0.2f, 0.1f/flappingSpeed);
[bats addObject:[NSValue valueWithPointer:bat1]];
[bat1 retain];
//Set the bat's direction based on x velocity.
if(bat1.velocity.x > 0){
bat1.flipX = YES;
}
}
self.isTouchEnabled = YES;
[self schedule:@selector(step:)];
}
return self;
}
-(float)makeBatFlyUp:(SimpleAnimObj*)bat {
CCSpriteFrameCache * cache = [CCSpriteFrameCache sharedSpriteFrameCache];
float delay = (float)(arc4random()%5+5)/150;
CCAnimation *animation = [[CCAnimation alloc] initWithName:@"simply_bat_fly" delay:delay];
int num = arc4random()%9+1;
for(int i=1; i<=9; i+=1){
[animation addFrame:[cache spriteFrameByName:[NSString stringWithFormat:@"b%i.tiff",num]]];
num++;
if(num > 9){ num = 1; }
}
[bat stopAllActions];
[bat runAction:[CCRepeatForever actionWithAction: [CCAnimate actionWithAnimation:animation]]];
bat.animationType = BAT_FLYING_UP;
return delay;
}
触摸事件:
-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{
CGPoint touchLocation = [touch locationInView:[touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL:touchLocation];
touchLocation = [self convertToNodeSpace:touchLocation];
float velocityBat = 1024/3.0 ;
CGPoint moveDifference = ccpSub(touchLocation,bat1.position );
float distanceMove = ccpLength(moveDifference);
float moveduration = distanceMove / velocityBat;
// here i have to use Array but i don't know how to use array to access all same sprites.
self.moveAction = [CCSequence actions:
[CCMoveTo actionWithDuration:moveduration position:touchLocation],
[CCCallFunc actionWithTarget:self selector:@selector(bearMoveEnded)],
nil
];
[bat1 runAction:moveAction];
return YES;
}
蝙蝠正常飞行但是当我触摸屏幕时,只有一个蝙蝠跟随我的触摸事件,其他人随机移动 有人能帮我一下吗?如果我想念任何事情或我错在哪里?
谢谢!
答案 0 :(得分:1)
您只有一个对您正在使用的蝙蝠的引用:bat1
变量。你需要使用bats数组来访问所有的蝙蝠。
此外,摆脱[bat1 retain]
行,因为通过将每个球棒添加到球棒阵列,它已被保留。当您通过调用addChild:node
将Cocos节点作为父节点的子节点时,也会保留它们。