以下代码的目的是拇指跟随水平鼠标移动。代码在鼠标事件时调用,因此动画的目标值会不断更新。
在代码中,offset
是当前鼠标的水平位置。问题是,拇指的动画并没有完全动画到指定的offset
,但似乎总是停在一个更小或更高的值(取决于鼠标是向左还是向右拖动)。
SeekAlignedToLastTick()
会影响动画的行为,但我无法通过阅读文档来弄清楚这个功能的作用。
如何为拇指设置动画,以便顺利跟踪拖动事件?
private Storyboard _thumbStoryboard;
private DoubleAnimation _thumbAnimation = new DoubleAnimation();;
private CompositeTransform _thumbTransform = new CompositeTransform();
private void UpdateUserInterface(double offset)
{
var thumbItem = Thumb as FrameworkElement;
if (_thumbStoryboard == null)
{
Storyboard.SetTarget(_thumbAnimation, _thumbTransform);
_thumbStoryboard = new Storyboard();
_thumbStoryboard.Children.Add(_thumbAnimation);
thumbItem.RenderTransform = _thumbTransform;
_thumbStoryboard.Duration = new Duration(TimeSpan.FromMilliseconds(100));
_thumbAnimation.EasingFunction = new ExponentialEase();
}
double from = _thumbTransform.TranslateX;
_thumbStoryboard.Stop();
Storyboard.SetTargetProperty(_thumbAnimation, new PropertyPath("TranslateX"));
_thumbAnimation.From = from;
_thumbAnimation.To = offset;
_thumbStoryboard.Begin();
_thumbStoryboard.SeekAlignedToLastTick(TimeSpan.Zero);
}
答案 0 :(得分:2)
我试图解决你的问题,所以我创建了一个Silverlight应用程序并添加了一个Border元素进行测试。
<Border x:Name="Thumb" VerticalAlignment="Top" HorizontalAlignment="Left" Width="50" height="25" Background="#ff0000" />
无需设置“ From ”属性,因为 DoubleAnimation 对象可以自动从当前值继续到“ To “财产。
您将持续时间设置为 Storyboard ,这会导致 DoubleAnimation 切断其动画而不会到达“ To “价值,您需要将持续时间属性设置为 DoubleAnimation 本身。
此外,无需调用_ thumbStoryboard.Stop() ,因为它会将当前动画重置为第一个 TranslateX 值
这是更新的“UpdateUserInterface”功能代码,带有注释:
private void UpdateUserInterface(double offset) {
var thumbItem = Thumb as FrameworkElement;
if ( _thumbStoryboard == null ) {
// UpdateLayout Method is update the ActualWidth Properity of the UI Elements
this.UpdateLayout();
// Applying the CompositeTransform on "thumbItem" UI Element
thumbItem.RenderTransform = _thumbTransform;
// Setting the Render Transform Origin to be the Center of X and Y
thumbItem.RenderTransformOrigin = new Point(0.5d, 0.5d);
// Setting the target of the DoubleAnimation to be the Thumb CompositeTransform
Storyboard.SetTarget(_thumbAnimation, _thumbTransform);
// Setting the Targeted Properity of the DoubleAnimation to be The "TranslateX" Properity
Storyboard.SetTargetProperty(_thumbAnimation, new PropertyPath("TranslateX"));
// Used QuinticEase instead of ExponentialEase
// and Added EaseOut to make the animation be more smoother.
_thumbAnimation.EasingFunction = new QuinticEase(){ EasingMode = EasingMode.EaseOut };
// Initializing the Storyboard
_thumbStoryboard = new Storyboard();
// Specifing the Duration of the DoubleAnimation not the StoryBoard
_thumbAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(500));
// Adding the DoubleAnimation to the Children of the Storyboard
_thumbStoryboard.Children.Add(_thumbAnimation);
}
// Calculate the New Centered Position
double newPos = offset - (thumbItem.ActualWidth / 2);
// Set the New DoubleAnimation "To" Value,
// There is no need to set the "From" Value since it'll automatically continue from the current TranslateX Value
_thumbAnimation.To = newPos;
// Begin the animation.
_thumbStoryboard.Begin();
}
希望能帮助你:)
此致
Monir Abu Hilal