所以基本上我正在编写一个客户端 - 服务器多人游戏。 我有一个SeverCommunicationThread,如果他收到RequestForGame就会创建一个gameThread来创建gameThread。 当我发送一个RequestForGame异常时抛出java.io.StreamCorruptedException:无效的类型代码:00 我认为这是因为两个线程都试图读取相同的ObjectInputStream,我对它的工作原理并不太了解,我只知道如何使用它。你能帮我理解问题是什么以及如何解决? 谢谢:))
public class ServerCommunicationThread extends Thread{
private Socket connectionSocket;
private ObjectInputStream inFromClient;
private ObjectOutputStream outToClient;
private String nickname;
private ServerModelManager model;
public ServerCommunicationThread(Socket connectionSocket,
ServerModelManager model) throws IOException {
this.connectionSocket = connectionSocket;
inFromClient = new ObjectInputStream(connectionSocket.getInputStream());
outToClient = new ObjectOutputStream(connectionSocket.getOutputStream());
this.model = model;
start();
}
public void run() {
try {
String nickname = (String) inFromClient.readObject();
if (model.exists(nickname)){
System.out.println(nickname + " already exists");
outToClient.writeObject(new MessageForClient("Please choose another nickname"));
}
else
{
System.out.println(nickname + " connected, adding to list");
model.addClient(nickname, connectionSocket,outToClient,inFromClient);
this.nickname=nickname;
}
while(true){
Object o= inFromClient.readObject();//StreamCorruptedexception
if(o instanceof RequestForGame)
{
RequestForGame r=(RequestForGame)o;
String userToPlayWith=r.getUserToPlayWith();
if(userToPlayWith.equals(nickname))
{
String message="Playing with yourself makes your palms hairy, choose another opponent";
outToClient.writeObject(message);
}
else
{
System.out.println("received request to play with "+userToPlayWith+". starting game");
ClientRepresentative client1=model.getClient(nickname);
ClientRepresentative client2=model.getClient(userToPlayWith);
ServerGameThread s=new ServerGameThread(client2,client1,client2.getInStream(),client1.getInStream(),client1.getOutStream(),client2.getOutStream());
}
}
else if(o instanceof String)
{
String s=(String) o;
if(s.equals("i want to quit"))
{
model.deleteClient(nickname);
inFromClient.close();
String q="quit";
outToClient.writeObject(q);
connectionSocket.close();
System.out.println(nickname+"has quit without exc");
}
}
}
} catch (EOFException e) {
System.out.println(nickname+" has quit");
}
catch (SocketException e)
{
System.out.println(nickname+" has quit");
}
catch (Exception e) {
e.printStackTrace();
}
}
}
public class ServerGameThread extends Thread {
private ClientRepresentative client1,client2;
private ObjectInputStream inFromClient1,inFromClient2;
private ObjectOutputStream outToClient1,outToClient2;
private Field gameField;
public ServerGameThread(ClientRepresentative client1, ClientRepresentative client2,ObjectInputStream inFromClient1,ObjectInputStream inFromClient2,ObjectOutputStream outToClient1,ObjectOutputStream outToClient2)
{
System.out.println("startin game thred");
this.client1=client1;//client 1 goes first
this.client2=client2;//client 2 started game
this.inFromClient1=inFromClient1;
this.inFromClient2=inFromClient2;
this.outToClient1=outToClient1;
this.outToClient2=outToClient2;
gameField=new Field();
System.out.println("check");
start();
}
public void run()
{
System.out.println("Starting game. players: "+client1.getNickname()+";"+client2.getNickname());
try {
outToClient1.writeObject(gameField);
outToClient2.writeObject(gameField);
while(true)
{
try {
System.out.println("listening to "+client1.getNickname());
Object o1=inFromClient1.readObject();//read move from client 1.**//StreamCorruptedexception**
while(!(o1 instanceof PlayerMove))
{
o1=inFromClient1.readObject();//read move from client 1.
}
PlayerMove move1=(PlayerMove)o1;
System.out.println("received move "+move1+" sending to "+client2.getNickname());
outToClient2.writeObject(move1);
System.out.println("listening to "+client2.getNickname());
Object o2=inFromClient2.readObject();//read move from client 1.
while(!(o2 instanceof PlayerMove))
{
o2=inFromClient2.readObject();//read move from client 1.
}
PlayerMove move2=(PlayerMove)o2;
System.out.println("received move "+move2+" sending to "+client1.getNickname());
outToClient1.writeObject(move2);
}
catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
model.addClient方法虽然我认为问题不在这里
public void addClient(String nickname, Socket clientSocket,ObjectOutputStream stream,ObjectInputStream inStream)
{
clients.addClient(nickname, clientSocket,stream,inStream);//add to arraylist
//send client list to all clients
String[] users=this.getAvailableClients();
ObjectOutputStream[] streams=clients.getOutStreams();
for(int i=0;i<streams.length;i++)
{
try {
streams[i].writeObject(users);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
将对象发送到服务器的客户端代理,这些方法由GUI中的用户操作触发
public class Proxy {
final int PORT = 1337;
String host;
String nickname;
private Socket clientSocket;
private ObjectOutputStream outToServer;
private ObjectInputStream inFromServer;
private ClientModelManager manager;
public Proxy(String nickname,String host,ClientModelManager manager)
{
this.nickname=nickname;
this.host=host;
this.manager=manager;
this.connect(nickname);
}
public void connect(String nick)
{
Socket clientSocket;
try {
clientSocket = new Socket(host, PORT);
System.out.println("client socket created");
outToServer = new ObjectOutputStream(clientSocket.getOutputStream());
inFromServer=new ObjectInputStream(clientSocket.getInputStream());
outToServer.flush();
outToServer.writeObject(nick);
ClientReceiverThread t=new ClientReceiverThread(inFromServer,manager);
t.start();
} catch (Exception e) {
e.printStackTrace();
}
}
public void makeRequest(String user)
{
try
{
outToServer.writeObject(new RequestForGame(user));
}
catch(IOException e)
{
e.printStackTrace();
}
}
public void quit()
{
try {
outToServer.writeObject(new String("i want to quit"));
//clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void sendMove(PlayerMove move)
{
try {
outToServer.writeObject(move);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
答案 0 :(得分:6)
如果您
,可能会发生此问题ObjectInputStream
或ObjectOutputStream
,而不是在套接字的生命周期中使用相同的套接字; 答案 1 :(得分:4)
如果读取序列化对象的JVM没有对象的正确类/ jar文件,也会发生这种情况。这通常会产生ClassNotFoundException
,但如果您有不同的jar / class版本且版本之间的serialVersionUID
没有更改,则会生成StreamCorruptedException
。 (如果存在类名冲突,也可能出现此异常。例如:包含具有相同完整类名的不同类的jar,尽管它们可能也需要相同的serilVersionUID
)。
检查客户端是否具有正确版本的jar和类文件。
答案 2 :(得分:3)
如果您通过添加此方法为类实现自定义反序列化例程,我还会遇到另一种可能性:
private void readObject( ObjectInputStream objectInputStream ) throws IOException
然后必须在进一步读取输入流之前调用并调用objectInputStream.defaultReadObject()以正确初始化对象。
我错过了这个,尽管返回的对象没有抛出异常,但是下一次读取的对象流容易引起无效的类型代码异常。
此链接提供有关流程的更多信息:http://osdir.com/ml/java.sun.jini/2003-10/msg00204.html。
答案 3 :(得分:2)
如果ObjectInputStream
只构造一次,然后只是将它的引用传递给另一个Thread,那么只需将该对象的访问权限放在synchronized
块中,以确保只有一个线程可以访问它一次一个对象。
每当您从ObjectInputStream
阅读时,只需在synchronized
块内访问它,如果它在多个线程之间共享。
示例代码:(为所有readObject()
}
...
String nickname = null;
synchronized (inFromClient) {
nickname = (String) inFromClient.readObject();
}
答案 4 :(得分:2)
我也有这个例外。之所以发生这种情况是因为我为Server类和Client类使用了两个线程。我用一个线程来发送和接收对象。那没关系。如果您不熟悉synchronized
,这是解决问题的简便方法。
答案 5 :(得分:1)
java.io.StreamCorruptedException:类型代码无效:00
我最近遇到了这个问题,但没有做OP所做的事情。快速谷歌搜索并没有找到任何有用的东西,因为我认为我解决了它,我正在用我的解决方案发表评论。
TLDR:不要让多个线程同时写入同一输出流(而是轮流)。当客户端尝试读取数据时会导致问题。解决方案是锁定写入输出。
我正在做一些与OP非常相似的事情,制作一个多人游戏(客户端 - 服务器模型)游戏。我有一个类似OP的线程正在监听流量。在我的服务器端发生的事情是,服务器有多个线程同时写入客户端的流(没有想到它是可能的,游戏是半转基础)。正在读取传入流量的客户端线程正在抛出此异常。为了解决这个问题,我基本上锁定了写入客户端流的部分(在服务器端),因此服务器端的每个线程都必须在写入流之前获取锁。