Xcode - 游戏中心 - 接受多人邀请不处理

时间:2012-05-23 01:34:44

标签: ios xcode game-center multiplayer invitation

我目前正在开发Game Center Multiplayer,并遇到了几个障碍。目前我的代码将通过验证用户显示匹配器视图并开始匹配就好了。然而,当我尝试邀请一位朋友参加比赛时,要求播放比赛的警报视图显示当我接受它时会将我带到配对视图控制器并说它正在等待我的其他设备上的其他玩家它也说它正在等待让其他玩家回应。最终在一段时间后,它说邀请被取消了。我没有使用模拟器我有2个设备都有单独的游戏中心配置文件。一个是IOS 4.2,另一个是IOS 4.3。我不知道会出现什么问题。我的所有多人游戏代码都在下面。此外,为了向任一设备发送数据,我很想知道一个好网站,以了解更多相关信息。我很高兴看到你们都能想到的。 感谢

ViewController.h

 #import <Foundation/Foundation.h>
 #import <GameKit/GameKit.h>

@protocol GCHelperDelegate 
- (void)matchStarted;
- (void)matchEnded;
- (void)match:(GKMatch *)match didReceiveData:(NSData *)data fromPlayer:(NSString *)playerID;
- (void)inviteReceived;
@end

@interface ViewController : UIViewController <GKMatchmakerViewControllerDelegate, GKMatchDelegate, GCHelperDelegate, GameCenterManagerDelegate> {
 BOOL gameCenterAvailable;
BOOL userAuthenticated;

UIViewController *presentingViewController;
GKMatch *match;
BOOL matchStarted;
id <GCHelperDelegate> delegate;
NSMutableDictionary *playersDict;
GKInvite *pendingInvite;
NSArray *pendingPlayersToInvite;

}

@property (assign, readonly) BOOL gameCenterAvailable;
@property (retain) GKMatch *match;
@property (assign) id <GCHelperDelegate> delegate;
@property (retain) NSMutableDictionary *playersDict;
@property (retain) GKInvite *pendingInvite;
@property (retain) NSArray *pendingPlayersToInvite;

- (void)authenticateLocalUser;
- (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers viewController:(UIViewController *)viewController delegate:(id<GCHelperDelegate>)theDelegate;

@end

和view controller.m

 //ViewController.m Multyplayer


#pragma mark Initialization

- (BOOL)isGameCenterAvailable {
// check for presence of GKLocalPlayer API
Class gcClass = (NSClassFromString(@"GKLocalPlayer"));

// check if the device is running iOS 4.1 or later
NSString *reqSysVer = @"4.1";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
BOOL osVersionSupported = ([currSysVer compare:reqSysVer 
                                       options:NSNumericSearch] != NSOrderedAscending);

return (gcClass && osVersionSupported);
}

- (id)init {
if ((self = [super init])) {
    gameCenterAvailable = [self isGameCenterAvailable];
    if (gameCenterAvailable) {
        NSNotificationCenter *nc = 
        [NSNotificationCenter defaultCenter];
        [nc addObserver:self 
               selector:@selector(authenticationChanged) 
                   name:GKPlayerAuthenticationDidChangeNotificationName 
                 object:nil];
    }
}
return self;
}

#pragma mark Internal functions

- (void)authenticationChanged {    


if ([GKLocalPlayer localPlayer].isAuthenticated && !userAuthenticated) {
    NSLog(@"Authentication changed: player authenticated.");
    userAuthenticated = TRUE;  

    [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {

        NSLog(@"Received invite");
        self.pendingInvite = acceptedInvite;
        self.pendingPlayersToInvite = playersToInvite;
        [delegate inviteReceived];

    };

} else if (![GKLocalPlayer localPlayer].isAuthenticated && userAuthenticated) {
    NSLog(@"Authentication changed: player not authenticated");
    userAuthenticated = FALSE;
}

    }

- (void)lookupPlayers {

NSLog(@"Looking up %d players...", match.playerIDs.count);
[GKPlayer loadPlayersForIdentifiers:match.playerIDs withCompletionHandler:^(NSArray *players, NSError *error) {

    if (error != nil) {
        NSLog(@"Error retrieving player info: %@", error.localizedDescription);
        matchStarted = NO;
        [delegate matchEnded];
    } else {

        // Populate players dict
        self.playersDict = [NSMutableDictionary dictionaryWithCapacity:players.count];
        for (GKPlayer *player in players) {
            NSLog(@"Found player: %@", player.alias);
            [playersDict setObject:player forKey:player.playerID];
        }

        // Notify delegate match can begin
        matchStarted = YES;
        [delegate matchStarted];

    }
}];

}

#pragma mark User functions

- (void)authenticateLocalUser { 

if (!gameCenterAvailable) return;

NSLog(@"Authenticating local user...");
if ([GKLocalPlayer localPlayer].authenticated == NO) {     
    [[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:nil];        
} else {
    NSLog(@"Already authenticated!");
}
}


- (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers viewController:(UIViewController *)viewController delegate:(id<GCHelperDelegate>)theDelegate {

if (!gameCenterAvailable) return;

matchStarted = NO;
self.match = nil;
self.presentingViewController = viewController;
delegate = theDelegate;

if (pendingInvite != nil) {

    GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:pendingInvite] autorelease];
    mmvc.matchmakerDelegate = self;
    [self presentModalViewController:mmvc animated:YES];

    self.pendingInvite = nil;
    self.pendingPlayersToInvite = nil;

} else {

    GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease]; 
    request.minPlayers = minPlayers;     
    request.maxPlayers = maxPlayers;
    request.playersToInvite = pendingPlayersToInvite;

    GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];    
    mmvc.matchmakerDelegate = self;

    [self presentModalViewController:mmvc animated:YES];

    self.pendingInvite = nil;
    self.pendingPlayersToInvite = nil;

}
}           

#pragma mark GKMatchmakerViewControllerDelegate

// The user has cancelled matchmaking
- (void)matchmakerViewControllerWasCancelled:(GKMatchmakerViewController *)viewController {
[self dismissModalViewControllerAnimated:YES];
}

// Matchmaking has failed with an error
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFailWithError:(NSError *)error {
[self dismissModalViewControllerAnimated:YES];
NSLog(@"Error finding match: %@", error.localizedDescription);    
}

// A peer-to-peer match has been found, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)theMatch {
[self dismissModalViewControllerAnimated:YES];
self.match = theMatch;
match.delegate = self;
if (!matchStarted && match.expectedPlayerCount == 0) {
    NSLog(@"Ready to start match!");
    [self lookupPlayers];
}
}

#pragma mark GKMatchDelegate

// The match received data sent from the player.
- (void)match:(GKMatch *)theMatch didReceiveData:(NSData *)data fromPlayer:(NSString *)playerID {

if (match != theMatch) return;

[delegate match:theMatch didReceiveData:data fromPlayer:playerID];
}

// The player state changed (eg. connected or disconnected)
- (void)match:(GKMatch *)theMatch player:(NSString *)playerID didChangeState:(GKPlayerConnectionState)state {

if (match != theMatch) return;

switch (state) {
    case GKPlayerStateConnected: 
        // handle a new player connection.
        NSLog(@"Player connected!");

        if (!matchStarted && theMatch.expectedPlayerCount == 0) {
            NSLog(@"Ready to start match!");
            [self lookupPlayers];
        }

        break; 
    case GKPlayerStateDisconnected:
        // a player just disconnected. 
        NSLog(@"Player disconnected!");
        matchStarted = NO;
        [delegate matchEnded];
        break;
}                 

}

// The match was unable to connect with the player due to an error.
- (void)match:(GKMatch *)theMatch connectionWithPlayerFailed:(NSString *)playerID withError:(NSError *)error {

if (match != theMatch) return;

NSLog(@"Failed to connect to player with error: %@", error.localizedDescription);
matchStarted = NO;
[delegate matchEnded];
}

// The match was unable to be established with any players due to an error.
- (void)match:(GKMatch *)theMatch didFailWithError:(NSError *)error {

if (match != theMatch) return;

NSLog(@"Match failed with error: %@", error.localizedDescription);
matchStarted = NO;
[delegate matchEnded];
}
-(IBAction)findMatch{
   // if (![GameCenterManager isGameCenterAvailable]) return;

matchStarted = NO;
self.match = nil;

GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease]; 
request.minPlayers = 2;     
request.maxPlayers = 2;

GKMatchmakerViewController *mmvc = 
[[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];    
mmvc.matchmakerDelegate = self;

[self presentModalViewController:mmvc animated:YES];
}

#pragma mark - View lifecycle


- (void)viewDidLoad{

self.currentLeaderBoard = kLeaderboardID;

if ([GameCenterManager isGameCenterAvailable]) {

    self.gameCenterManager = [[[GameCenterManager alloc] init] autorelease];
    [self.gameCenterManager setDelegate:self];
    [self.gameCenterManager authenticateLocalUser];

    [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
        // Insert application-specific code here to clean up any games in progress.
        if (acceptedInvite)
        {
            GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
            mmvc.matchmakerDelegate = self;
            [self presentModalViewController:mmvc animated:YES];

        }
        else if (playersToInvite)
        {
            GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
            request.minPlayers = 2;
            request.maxPlayers = 2;
            request.playersToInvite = playersToInvite;

            GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
            mmvc.matchmakerDelegate = self;
            [self presentModalViewController:mmvc animated:YES];
        }
    };

}else {

    UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Game Center Disabled"message:@"For Game Center make sure you have an account and you have a proper device connection."delegate:self cancelButtonTitle:@"Ok"otherButtonTitles:nil];
    [alert show];

}
}

2 个答案:

答案 0 :(得分:0)

当您接受邀请时,NSLog:邀请收到的内容是否会在控制台中打印?

[delegate inviteAccepted]方法应该处理当玩家接受邀请时会发生什么。由于您不知道当前正在显示什么视图,因此这会变得相当繁琐。你应该以某种方式找到它,推动视图。然后从该视图中,应用程序应呈现matchMaker viewController。我的邀请块看起来像这样:

    [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite){

        NSLog(@"Invite");

        if([AppDelegate mainMenuController].presentedViewController!=nil) {
            [[AppDelegate mainMenuController] dismissViewControllerAnimated:NO completion:^{

            }];
        }

        self.pendingInvite = acceptedInvite;
        self.pendingPlayersToInvite = playersToInvite;

        [[AppDelegate mainMenuController] presentViewController:[AppDelegate mainMenuController].multiGameMenu animated:NO completion:^{

            [[AppDelegate mainMenuController].multiGameMenu duel:nil];
        }];

    };

其中multiGameMenu只是一个菜单,决斗方法只是创建一个游戏实例并调用findMatchWithMaxPlayers:int MinPlayers:int方法。让我知道它是怎么回事!!

答案 1 :(得分:0)

尝试使用:

- (void)matchmakerViewController:(GKMatchmakerViewController *) viewController 
    didReceiveAcceptFromHostedPlayer:(NSString *)playerID
{
    [viewController setHostedPlayer:playerID connected:YES];
}

我希望它有所帮助!