如何在游戏中心接受邀请

时间:2012-06-10 17:01:14

标签: iphone game-center multiplayer

我正在尝试使用Game Center实现邀请,有一件事我不理解。好的,我已经从一个设备向另一个设备发送了邀请。然后我在接收器上有一个UIAlertView,询问我我想接受或拒绝邀请。当我接受它时,它会像这样处理:

[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) 
                 {
                     // Insert application-specific code here to clean up any games in progress.
                     if (acceptedInvite)
                     {
                         GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
                         mmvc.matchmakerDelegate = self;
                         [presentingViewController presentModalViewController:mmvc animated:YES];
                     }
                     else if (playersToInvite)
                     {
                         GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
                         request.minPlayers = 2;
                         request.maxPlayers = 4;
                         request.playersToInvite = playersToInvite;

                         GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
                         mmvc.matchmakerDelegate = self;
                         [presentingViewController presentModalViewController:mmvc animated:YES];

                     }
                 };

嗯,这很好,但下一步是什么?发件人设备显然正在等待一些标准类型的响应,因为如果我点击“立即播放”,它也会显示一条警告,告诉我有一些邀请尚未回答。

那么我如何接受邀请?我应该寄回什么样的数据(以及如何)?我究竟应该在接收器方面做些什么呢?点击“接受”后游戏是否应立即开始,或者我应首先关闭AlertView然后点击“立即播放”?

Ray Wenderlich's tutorial说我应该选择第二种方式但是当解除警报并点击“立即播放”时,发现发送方设备仍在等待响应并且不知道我已经接受了邀请。如果我此时点击“立即播放”,那么,如上所述,它会显示一条警告,表示应用程序正在等待响应。所以,如果你曾经这样做过,请解释我应该怎么做。谢谢!

3 个答案:

答案 0 :(得分:5)

  1. 我在游戏加载后立即注册邀请并致电 在收到邀请时委托
  2. 因此,inviteReceived会调用匹配器来解雇游戏 中心控制器并创建匹配
  3. 最后,当找到匹配时,方法 connectionStatusChanged负责呈现所有游戏 观点,球员和东西
  4. 以下是代码:

    我在加载游戏后立即注册邀请,并在收到邀请时致电代表:

    - (void)registerInvites {
        [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
            self.pendingInvite = acceptedInvite;
            self.pendingPlayersToInvite = playersToInvite;
            [delegate inviteReceived];
        };
    }
    

    所以inviteReceived会调用匹配器来解雇游戏中心控制器并创建匹配:

    - (void)inviteReceived {
        [[GCMultiplayerHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:2 viewController:(UIViewController*)[self.superview nextResponder] delegate:self];
    }
    
    
    - (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers viewController:(UIViewController *)viewController delegate:(id<GCMultiplayerHelperDelegate>)theDelegate {
        if (!gameCenterAvailable) return;
    
        matchStarted = NO;
        self.match = nil;
        self.presentingViewController = viewController;
        delegate = theDelegate;
    
        [presentingViewController dismissModalViewControllerAnimated:YES];
        GKMatchmakerViewController *mmvc;
    
        if (pendingInvite != nil) {
    
            mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:pendingInvite] autorelease];
    
        } else {
    
            GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease]; 
            request.minPlayers = minPlayers;     
            request.maxPlayers = maxPlayers;
            request.playersToInvite = pendingPlayersToInvite;
    
            mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];    
    
        }
    
        mmvc.matchmakerDelegate = self;
        [presentingViewController presentModalViewController:mmvc animated:YES];
    
        self.pendingInvite = nil;
        self.pendingPlayersToInvite = nil;
    }
    

    最后,当找到匹配时,connectionStatusChanged方法负责呈现所有游戏的视图,玩家并开始比赛:

    - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)theMatch
    {
        self.match = theMatch;
        match.delegate = self;
        if (!matchStarted && match.expectedPlayerCount == 0) {
            NSLog(@"Ready to start match! - didFindMatch");
            [presentingViewController dismissModalViewControllerAnimated:YES];
    
            [self.delegate connectionStatusChanged:CONNECTIONSUCCESS];
        }
    }
    

答案 1 :(得分:3)

我已经成功实施了Ray的教程之后的在线游戏中心比赛。您的回答是:您无需向邀请设备发送任何内容。当您调用该行:GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];时,matchMakerVController将处理该连接。但是,您应该尽快编写邀请处理程序,最好是在身份验证更改的方法中。见我的:

-(void) authenticationChanged {

if ([GKLocalPlayer localPlayer].isAuthenticated && !userAuthenticated) {
    NSLog(@"Authentication changed: player authenticated.");
    userAuthenticated = TRUE;

    [self sendUnsentScores];

    [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite){

        NSLog(@"Invite");

        if([AppDelegate mainMenuController].presentedViewController!=nil) {
            [[AppDelegate mainMenuController] dismissViewControllerAnimated:NO completion:^{

            }];
        } // if we're not on the main menu, or another game is going on.
          // this would be easier to do if you were using a navigation controller
          // where you'd just push the multiplayer menu etc.


        self.pendingInvite = acceptedInvite;
        self.pendingPlayersToInvite = playersToInvite;

        [[AppDelegate mainMenuController] presentViewController:[AppDelegate mainMenuController].multiGameMenu animated:NO completion:^{ // push the multiplayer menu

            [[AppDelegate mainMenuController].multiGameMenu duel:nil];
        }];

    };

}

如果您有兴趣,这是决斗方法。非常混乱的代码,但处理它:)

- (IBAction)duel:(id)sender {
NSLog(@"duel");

if (presentingMenu.multiGameController==nil || presentingMenu.multiGame.gameInProgress==NO) {

    presentingMenu.multiGame=nil;
    presentingMenu.multiGameController=nil;

    MultiViewController *mvc = [[MultiViewController alloc] init]; //create game VC

    presentingMenu.multiGameController = mvc; //presenting menu is just the main menu VC
                                              // it holds this menu, and the game
                                              // objects.
}

if (presentingMenu.multiGame == nil) {

    presentingMenu.multiGame = [[MultiGame alloc] // similarly create the game object

    initWithViewController:presentingMenu.multiGameController];
    //they both have pointers to each other (A loose, bad MVC).                        

    presentingMenu.multiGameController.game = presentingMenu.multiGame;

    [presentingMenu.multiGame startGame];

}

if (presentingMenu.multiGameController.gameState==0) { //new game

    presentingMenu.multiGameController.game = presentingMenu.multiGame;

    [[GCHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:2 viewController:self delegate:presentingMenu.multiGame]; // the GC magic happens here - it know about the invite.

} else {

    [self presentViewController:presentingMenu.multiGameController animated:YES completion:^{

    }];

}

}

答案 2 :(得分:1)

inviteHandler = ^(GKInvite * acceptedInvite,NSArray * playersToInvite)现已弃用。请参阅注册邀请通知的新方法。

GKMatchMaker invite handler deprecated