我正在使用cocos2d进行一些示例游戏以获得更多练习,但我遇到了课程问题。这是我的例子:
someShapes.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface palleteOfShapes : CCLayer
{
NSMutableArray *shapesArray;
}
@property (nonatomic,retain) NSMutableArray *shapesArray;
-(void)drawPallete;
@end
someShapes.m
#import "palleteOfShapes.h"
@implementation palleteOfShapes
@synthesize shapesArray;
-(void)drawPallete
{
shapesArray = [NSMutableArray arrayWithObjects:@"Icon.png",@"A.png",@"questionMark.png",nil];
for (int i=0; i<shapesArray.count; i++) {
NSString *imagestring = [shapesArray objectAtIndex:i];
CCSprite *sprite = [CCSprite spriteWithFile:imagestring];
NSLog(@"i value: %i",i);
sprite.position=ccp(100*i,350);
NSLog(@"image added:%@",imagestring);
[self addChild:sprite];
NSLog(@"count: %d",[shapesArray count]);
}
NSLog(@"pallete was completed");
[shapesArray removeLastObject];
NSLog(@"count:%d",[shapesArray count]);
}
@end
我在主图层中:
palleteOfShapes *newPallete = [[palleteOfShapes alloc]init];
[newPallete drawPallete];
我预计这些精灵会出现在我的主图层上,但他们没有。 NSLog显示所有消息但没有精灵。
如果可以的话,请告诉我出了什么问题。 提前谢谢。
答案 0 :(得分:0)
实施-(id) init
方法并在那里尝试初始化。
答案 1 :(得分:0)
您可以将精灵添加到“palleteOfShapes”图层,但不要将它们或“palleteOfShapes”添加到主图层。