我想要针对此测试进行优化实施。它不需要完全符合这个原型。
bool OOBBIntersectOOBB(
float center0[3],
float halfExtents0[3], // or some other bounding description
float rotation0[9], // quaternion would also be fine
float center1[3],
float halfExtents1[3],
float rotation1[9]);