我正在尝试做类似于此问题中所要求的内容: Playing audio with controls in iOS
我正在使用带有XCode 4.2的Storyboard。在我的初始视图页面上,我只有调用其他视图的按钮,并且没有播放声音。这些其他视图包含一个带有BarButtonItem的UINavigationController,允许您返回。其他视图页面将具有允许播放声音的按钮。每个声音都有自己的播放按钮,还有恢复,暂停和停止按钮。
所有声音都可以正常播放,但如果我点击主页面的后退按钮,声音会继续播放。所需的行为是通过后退按钮导航回主页时声音停止。
在故事板之前,我可以轻松编写后退按钮来停止音频,但故事板看起来并不那么简单。看来我必须实现prepareForSegue方法。好的,我可以设置Segue标识符可以在Attributes Inspector中设置,并参考前面的帖子,我将使用showPlayer。
但是我想我可以在我的一个声音视图中编写prepareForSegue代码,如下面这个很酷的例子所示: http://www.scott-sherwood.com/?p=219
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if([[segue identifier] isEqualToString:@"showPlayer"]){
SoundPageController *theAudio = (SoundPageController *)[segue ViewController];
theAudio.delegate = self;
}
}
在主页面ViewController.m中,我尝试添加:
@property (strong, nonatomic) AVAudioPlayer *theAudio;
我尝试添加类似的内容:
- (void)viewDidLoad {
[super viewDidLoad];
// this is the important part: if we already have something playing, stop it!
if (audioPlayer != nil)
{
[audioPlayer stop];
}
// everything else should happen as normal.
audioPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:url
error:&error];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
我无法让它工作,所以我将更改恢复原状。我将在下面提供简化代码,如果您有正确的建议,请告诉我!
ViewController.h:
@interface ViewController : UIViewController {
}
ViewController.m(非常默认):
#import "ViewController.h"
#import "AppDelegate.h"
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
SoundPage1.h: #import
#import <AVFoundation/AVAudioPlayer.h>
@interface occupy : UIViewController <AVAudioPlayerDelegate> {
AVAudioPlayer* theAudio;
}
//-(IBAction)PressBack:(id)sender; now the back button is linked up through storyboard
-(IBAction)pushButton1;
-(IBAction)pushButton2;
-(IBAction)play;
-(IBAction)stop;
-(IBAction)pause;
@end
SoundPage1.m
#import "SoundPage1.h"
#import "AppDelegate.h"
#import "ViewController.h"
@implementation SoundPage1
-(IBAction)pushButton {
NSString *path = [[NSBundle mainBundle] pathForResource:@"sound1" ofType:@"mp3"];
if(theAudio)[theAudio release];
theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
theAudio.delegate = self;
theAudio.volume = 1.0;
[theAudio play];
}
-(IBAction)pushButton2 {
NSString *path = [[NSBundle mainBundle] pathForResource:@"sound2" ofType:@"mp3"];
if(theAudio)[theAudio release];
theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
theAudio.delegate = self;
theAudio.volume = 1.0;
[theAudio play];
}
// Old code from XCode 3.x when creating a back button that could stop the audio was easy
//-(IBAction)PressBack:(id)sender{
// [theAudio stop];
// ViewController* myappname = [[ViewController alloc] initWithNibName:@"ViewController" bundle:nil];
// [self.navigationController pushViewController:myappname animated:NO];
// }
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
添加代码以播放,停止和暂停按钮。
我试着格式化这个,如果难以阅读,请提前抱歉。
感谢您的任何建议! 罗布
答案 0 :(得分:3)
你应该在viewWillDisappear中停止AVAudioPlayer。
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
if(theAudio && theAudio.isPlaying) {
[theAudio stop];
}
}
答案 1 :(得分:2)
ViewDidUnload仅在设备达到内存容量结束时由程序调用,而不是在您更改视图时调用。本周才发现了这一点,同时也遇到了同样的问题。
希望能够解决问题。