我想向GameCenter中的其他玩家发送struct
。
我已经阅读了关于此的其他问题,但是,我无法让它们中的任何一个工作。
我需要将@"1234"
变成char[4]
(ex char [0] ='1',char [1] ='2'等)
我尝试了[NSString UTF8String]
,但它似乎没有做我想要的。
它分配得很好,但当我用NSString *
将其拉回[NSString stringWithUTF8String:]
时,它会返回空白。
如果有人可以告诉我往返的转换,我们将不胜感激。
感谢。
修改
我无法让它工作:/这是我的代码(删节版):
Matchmaker.h
enum { NChars = 4 };
typedef struct {
MessageType messageType;
} Message;
typedef struct {
Message message;
char code[NChars];
} MessageGameCode;
@interface Matchmaker : CCLayer <GameCenterMasterDelegate>{
NSString *_code;
}
@property (nonatomic,retain) NSString *_code;
Matchmaker.m
@synthesize _code;
-(void)viewDidLoad{
self._code = @"1234";
}
- (void)sendCode {
NSLog(@"Sending Code....");
MessageGameCode message;
message.message.messageType = kMessageTypeGameCode;
NSString * const source = self._code;
const char* const sourceAsUTF8 = source.UTF8String;
for (size_t idx = 0; idx < NChars; ++idx) {
message.code[idx] = sourceAsUTF8[idx];
}
NSData *data = [NSData dataWithBytes:&message length:NChars];
[self sendData:data];
}
- (void)match:(GKMatch *)match didReceiveData:(NSData *)data fromPlayer:(NSString *)playerID {
Message *message = (Message *) [data bytes];
if (message->messageType == kMessageTypeGameCode) {
MessageGameCode *codeMessage = (MessageGameCode *)[data bytes];
self._code = [[NSString alloc] initWithBytes:codeMessage->code length:NChars encoding:NSUTF8StringEncoding];
[self setGameState:kGameStateWaitingForStart];
NSLog(@"Game Code Recieved");
NSLog(@"Recieved Code: %@",self._code); //This always shows self._code as blank
}
}
答案 0 :(得分:7)
您的尝试将失败,因为您传递给+ [NSString stringWithUTF8String:]
的cstring未终止。
试试这个:
NSString * result = [[NSString alloc] initWithBytes:bytes
length:4
encoding:NSUTF8StringEncoding];
修改强>
更完整的演示:
enum { NChars = 4 };
/* requires error checking */
void transmit() {
NSString * const source = @"1234";
char tmp[NChars] = { 0 };
const char* const sourceAsUTF8 = source.UTF8String;
for (size_t idx = 0; idx < NChars; ++idx) {
tmp[idx] = sourceAsUTF8[idx];
}
/* .. */
}
/* requires error checking */
void receive(const char bytes[NChars]) {
NSString * result = [[NSString alloc] initWithBytes:bytes length:NChars encoding:NSUTF8StringEncoding];
/* ... */
}
答案 1 :(得分:1)
一种方法是
char bytes[4];
NSData* data = [@"1234" dataUsingEncoding: NSUTF8StringEncoding];
if ([data length] <= 4)
{
memcpy(bytes, [data bytes], [data length]);
}
走另一条路:
NSString* recodedString = [[NSString alloc] initWithBytes: bytes
length: savedLengthFromBefore
encoding: NSUTF8StringEncoding];
答案 2 :(得分:1)
这里有一些可能的陷阱。
一个是[NSString UTF8String]
"The returned C string is automatically freed just as a returned object would be released; you should copy the C string if it needs to store it outside of the autorelease context in which the C string is created."。因此,根据您期望值的持续时间,您可能需要复制它(例如,使用strcpy
)
另一个问题是[NSString UTF8String]
和[NSString stringWithUTF8String:]
都期望以NULL结尾的C字符串,所以你需要一个char [5],而不是char [4]来保存@&#34; 1234& #34 ;.