我使用以下代码成功地让iOS使用soundfont示例播放.mid(midi)文件:
-(void) playMusic:(NSString*) name
{
NSString *presetURLPath = [[NSBundle mainBundle] pathForResource:@"GortsMiniPianoJ1" ofType:@"SF2"];
NSURL * presetURL = [NSURL fileURLWithPath:presetURLPath];
[self loadFromDLSOrSoundFont: (NSURL *)presetURL withPatch: (int)3];
NSString *midiFilePath = [[NSBundle mainBundle] pathForResource:name ofType:@"mid"];
NSURL * midiFileURL = [NSURL fileURLWithPath:midiFilePath];
NewMusicPlayer(&musicPlayer);
if (NewMusicSequence(&musicSequence) != noErr)
{
[NSException raise:@"play" format:@"Can't create MusicSequence"];
}
if(MusicSequenceFileLoad(musicSequence, (CFURLRef)midiFileURL, 0, 0 != noErr))
{
[NSException raise:@"play" format:@"Can't load MusicSequence"];
}
MusicPlayerSetSequence(musicPlayer, musicSequence);
MusicSequenceSetAUGraph(musicSequence, _processingGraph);
MusicPlayerPreroll(musicPlayer);
MusicPlayerStart(musicPlayer);
}
但是,当第一个文件仍在播放时我尝试播放第二个文件时出现问题。
我尝试了很多变化。首先,上面的代码将同时播放两个轨道。或者,我试过了:
DisposeMusicPlayer(musicPlayer);
DisposeMusicSequence(musicSequence);
在NewMusicPlayer(&musicPlayer)
之前,但这会产生一个奇怪版本的曲调,只播放零星的音符。
我很乐意简单地调用这种方法,然后播放下一首曲目。
答案 0 :(得分:7)
好的,我找到了如何妥善处理MusicPlayer
和MusicSequence
的答案。
-(void) stop
{
OSStatus result = noErr;
result = MusicPlayerStop(musicPlayer);
UInt32 trackCount;
MusicSequenceGetTrackCount(musicSequence, &trackCount);
MusicTrack track;
for(int i=0;i<trackCount;i++)
{
MusicSequenceGetIndTrack (musicSequence, i, &track);
result = MusicSequenceDisposeTrack(musicSequence, track);
}
result = DisposeMusicPlayer(musicPlayer);
result = DisposeMusicSequence(musicSequence);
result = DisposeAUGraph(_processingGraph);
}