我希望能够播放在我的应用中作为资源包含的MIDI文件。鉴于资源名称(减去.MID)文件扩展名,我有一个非常简单的函数来执行此操作:
MusicPlayer musicPlayer;
MusicSequence sequence;
int MusicPlaying=0;
void PlayMusic(char *fname)
{
OSStatus res=noErr;
res = NewMusicPlayer(&musicPlayer);
res = NewMusicSequence(&sequence);
strcpy(TmpPath, "MUSIC/");
strcat(TmpPath, fname);
strcat(TmpPath, ".MID");
NSString *iName = [NSString stringWithUTF8String:TmpPath];
NSURL *url = [[NSBundle mainBundle] URLForResource:iName withExtension:nil];
res = MusicSequenceFileLoad (sequence, (__bridge CFURLRef _Nonnull)(url), 0, kMusicSequenceLoadSMF_ChannelsToTracks);
res = MusicPlayerSetSequence(musicPlayer, sequence);
res = MusicPlayerStart(musicPlayer);
if( res==noErr ) MusicPlaying = 1;
}
这一切都很好,花花公子,只需要很少的代码......问题是我无法弄清楚如何知道MIDI文件何时播放完毕。我已经尝试过MusicPlayerIsPlaying()(它总是在文件结束后返回true,LONG)。我已经尝试过检查MusicPlayerGetTime(),但是在MIDI结束后,时间计数仍在继续。我找不到任何方式从这个或任何其他方式获得通知,以确定实际的MIDI数据已经完成播放。
有什么想法吗?
答案 0 :(得分:1)
Apple的PlaySequence example显示了如何执行此操作:
您必须通过获取每个轨道的长度来确定序列的长度:
MusicSequenceGetTrackCount(sequence, &ntracks);
for (UInt32 i = 0; i < ntracks; ++i) {
result = MusicSequenceGetIndTrack(sequence, i, &track);
result = MusicTrackGetProperty(track, kSequenceTrackProperty_TrackLength,
&trackLength, &propsize);
if (trackLength > sequenceLength)
sequenceLength = trackLength;
}
然后等到你到达那个时间:
while (1) {
usleep (2 * 1000 * 1000);
result = MusicPlayerGetTime(player, &time);
if (time >= sequenceLength)
break;
}