我正在努力让QGraphicsLinearLayout
与QGraphicsScene
一起工作,以便一组QGraphicsItem
在场景中以线性方式定位。我尝试过使用以下方法:
#include <QApplication>
#include <QBrush>
#include <QGraphicsItem>
#include <QGraphicsLayoutItem>
#include <QGraphicsLinearLayout>
#include <QGraphicsRectItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsWidget>
#include <QPen>
class MyShape : public QGraphicsRectItem, public QGraphicsLayoutItem {
public:
MyShape(void) {
setPen(QPen(QBrush(Qt::black), 1));
setBrush(QBrush(Qt::green));
setRect(0, 0, 20, 20);
}
virtual QSizeF sizeHint(Qt::SizeHint which,
const QSizeF& constraint = QSizeF()) const {
Q_UNUSED(which);
Q_UNUSED(constraint);
return boundingRect().size();
}
};
int main(int argc, char** argv) {
QApplication app(argc, argv);
QGraphicsScene scene;
MyShape* shape1 = new MyShape;
MyShape* shape2 = new MyShape;
MyShape* shape3 = new MyShape;
scene.addItem(shape1);
scene.addItem(shape2);
scene.addItem(shape3);
QGraphicsLinearLayout* layout = new QGraphicsLinearLayout;
layout->addItem(shape1);
layout->addItem(shape2);
layout->addItem(shape3);
QGraphicsWidget* container = new QGraphicsWidget;
container->setLayout(layout);
scene.addItem(container);
QGraphicsView view;
view.setScene(&scene);
view.show();
return app.exec();
}
这不起作用,因为所有项目仍然放在彼此之上,而不是彼此相邻(根据线性布局规定的布局)。我做错了什么?
答案 0 :(得分:3)
啊,我忘了覆盖setGeometry
功能!
所以MyShape
类的实现应如下所示:
class MyShape : public QGraphicsRectItem, public QGraphicsLayoutItem {
public:
MyShape(void) {
setPen(QPen(QBrush(Qt::black), 1));
setBrush(QBrush(Qt::green));
setRect(0, 0, 20, 20);
}
virtual QSizeF sizeHint(Qt::SizeHint which,
const QSizeF& constraint = QSizeF()) const {
Q_UNUSED(which);
Q_UNUSED(constraint);
return boundingRect().size();
}
virtual void setGeometry(const QRectF& rect) {
setPos(rect.topLeft());
}
};
现在它按预期工作。 =)